Posts: 607
Threads: 25
Joined: Mar 2012
@megamario in reply to a PM which probably should have been posted in this topic.
to hell with angles,
never work in angles with pixel art its all about the pixels.
Frame 1
Right foot back. Left foot planted
Frame 2
Right knee out. Left foot still
Frame 3
Right foot out. Left foot back
Frame 4
Right foot planted. Left knee out.
Frame 5
Right foot still. Left foot out.
thats about what I would go with, though I have a tendency to find a way to put it into 4, 6 or 8 frames depending on the quality of animation I'd like, in your case 4 or 6 would suit the style nicely.
hopefully you'll know what to do with that.
Posts: 587
Threads: 12
Joined: May 2009
06-15-2012, 09:21 PM
(This post was last modified: 06-15-2012, 09:23 PM by mutantyoshi.)
K, well, another way to analyse a walk cycle, take a look at this video, I know that this video is about MLP, but the guy breaks down one of the characters walk cycles, this could also help you out for this, other sprites, and animation.
http://www.youtube.com/watch?v=_vhGGy3i6aA
I believe in Jesus Christ, if you do also, post this as your sig.
Matthew 10: 32-33
"32 Whosoever therefore shall confess me before men, him will I confess also before my Father which is in heaven. 33 But whosoever shall deny me before men, him will I also deny before my Father which is in heaven."
Posts: 156
Threads: 9
Joined: Aug 2008
I think this is correct.
Posts: 156
Threads: 9
Joined: Aug 2008
Here is an animation of the Merlon's forward pose.
Posts: 1,380
Threads: 40
Joined: May 2008
06-18-2012, 11:25 PM
(This post was last modified: 06-18-2012, 11:26 PM by SmithyGCN.)
It's good, but his mustache and star sphere should rise and sink with the sprite's walk. Right now it looks detached from his face and floating.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 156
Threads: 9
Joined: Aug 2008
06-19-2012, 12:49 AM
(This post was last modified: 06-19-2012, 12:47 PM by megamario1234.)
Here's the updated version.
Posts: 156
Threads: 9
Joined: Aug 2008
Here is an update of Merlon walking in a diagonally downward direction.
Posts: 156
Threads: 9
Joined: Aug 2008
Another update. I just made an upward diagonal pose of him walking.
Why his is hood moving just up and down? That's literally the only movement in it. It needs to have more bounciness to it than it just shrinking up and down. The hood needs to expand out from the sides as it lowers as well as move with the character as he goes left to right. Right now it just feels unnatural and pretty static.
Also, there seems to alot of banding issues on the diagonal poses.
Click the link below to view the New Super Mario Kart Project! [Seizure Warning]
Posts: 156
Threads: 9
Joined: Aug 2008
Posts: 1,664
Threads: 50
Joined: Nov 2011
The back-diagonal sprite looks a lot better. However, the movement in the back-diagonal sprite doesn't match the front-diagonal pose. Try making the back of the hood sway more instead of just looking like it's moving forwards and backwards.
Posts: 156
Threads: 9
Joined: Aug 2008
Now the back of the hood is swooping away.