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Sukapon*
I'd like to see these animated fast to know how they would look in a fight.
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(05-06-2012, 07:27 PM)Reix Wrote: Fixed Combo: [Image: d7cc822e9fd6ee0e0945792a3a60d184.gif]
Down Taunt:[Image: a216dda43bd34ba7134a03f022ce04c5.gif]
Up Taunt: [Image: 3d5897488f540b0baefd0c4905c5fd8a.gif]
UTilt:[Image: c12627c5335d764480a75a8ea0a66899.gif] I need to speed this up more now that I look at it.
Hm...
First hit of combo is a bit too ranged. Given that SKPN's a limbless character, I guess it's ok, but still...
Down Taunt is awesome. Kind of jumpy, but meh.
Up Taunt's eyes are weird.
Utilt looks like he just spins around and lifts off like a helicopter. Maybe a few more frames depicting liftoff?
That's it.

And a bit late...
(03-01-2012, 03:25 PM)Dils Wrote:
(03-01-2012, 01:44 PM)kenniky Wrote: [Image: suka111.png]
Fixed some stuff with the jump - basically, changed up Sukapon's feet for the last two frames. I think it looks a bit better now. Also switched the bg color to blue.

[Image: iwDAK7y1jWb1V.gif]
The hands could need some movement too. Smile
How?
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(05-14-2012, 07:55 PM)kenniky Wrote:
(05-06-2012, 07:27 PM)Reix Wrote: Up Taunt: [Image: 3d5897488f540b0baefd0c4905c5fd8a.gif]
UTilt:[Image: c12627c5335d764480a75a8ea0a66899.gif] I need to speed this up more now that I look at it.

Up Taunt's eyes are weird.
Utilt looks like he just spins around and lifts off like a helicopter. Maybe a few more frames depicting liftoff?

Up Taunt mimics his eyes in the original sprites, and UTilt mimics a character's (Forget which one) attack almost exactly.
I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
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(05-06-2012, 07:27 PM)Reix Wrote: Fixed Combo: [Image: d7cc822e9fd6ee0e0945792a3a60d184.gif]

For the kick part of the combo, you could fix up the shading of the head, instead of just rotating the head.



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Entrance-[Image: e878fa1edadcbe0edbdcb396e3cf02e5.gif]
Stance-[Image: 7875420c16b6d7e8a232eb5f01fbde32.gif]
Walk-[Image: 181b3e5c3bafd47681b1233043deefc3.gif] Repeat frames 5-12.
Run-[Image: 5c7ce4843193d9793b5add9eadadd368.gif]Repeat frames 5-12.
Jump-[Image: 0b11df2278641f7734ab9b513cb7e28d.gif]
Basic combo
[Image: e4d429f841178030b219005ca84d9eb9.gif]
Neutral Special: Tondeker
[Image: 992723496fa65b5e6348356ccc2e0129.gif]
[Image: 626d039fd7392e899ee0ba4f34122a2f.gif]
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.

Side Special: Skapon Roll
[Image: 139fd8dfe6aa7be4fd0434bdd15ce795.gif]
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.

Up Special: Sky Dragon
[Image: 5e51a433a2d719e954cfe48f6127b912.gif] Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward

Down Special: Astrong
[Image: 09f1528c191105ff0ebfb4ef00a86570.gif] Hold frame 8, and make it flash white twice. This is when it does damage.
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.

Forward Smash
Smash-[Image: 0c114c748581b3f1fff7fe3e373c4eb5.gif]
Up Smash
Smash-[Image: 323d3c95f4b611c160561932992a346e.gif]
Down Smash-
Smash-[Image: b56c839b0d1ed0036918c1bf8d721e00.gif]
Down tilt-[Image: 397d33a72974bd55b1750352ed7282d8.gif] He moves forward at frame 6.
Up tilt-[Image: 2ffd5e6883bc2d540fb9427c99cce91b.gif]
Forward tilt-[Image: f2712af5dbfcbc22cc0abb512e5ebd17.gif]
Dash attack-[Image: c3fbfbfae2f07088ebffe566f134a276.gif]
Up Taunt-[Image: 3d5897488f540b0baefd0c4905c5fd8a.gif]
DownTaunt-[Image: a216dda43bd34ba7134a03f022ce04c5.gif]
I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
Nice work!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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I'd like to see all of the poses from this thread all on one sheet.
[Image: 27348983yu7.png]
Thanked by: Ton, Iceman404
Wow this is coming along isn't it? Good to see!
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While my internet was out I started making a sheet to mimic the style of the Gooey sheet with animations I happen to have it's still missing a lot though.

I don't know how old these animations are but it's a start.

That looks amazing Ploaj! Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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Hey guys, new to the forum but I've been following this project and with summer coming up I'd like to try my best to help out. That said is Sukapon missing anything?
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(06-25-2012, 03:08 PM)Stories Wrote: Hey guys, new to the forum but I've been following this project and with summer coming up I'd like to try my best to help out. That said is Sukapon missing anything?

I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
Holy crap. I admire the sheer amount of work you've done, Reix. Only thing I'd say is that a couple animations, namely the combo, seem a bit choppy and lack the fluidity or impact I'd expect them to have. Also, we've agreed on doing cards for the game rather than trophies, but thanks anyway!

Buuuut, even if it isn't perfect, Runouw should still be able to add it to the game once it's in sheet for, right?

Right?

But, I mean, fuck, we finally have another character completed/dangerously close to completion.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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I'm not sure if any of you are interested or not, but I've made sprites for all the other characters in Joy Mech Fight, and I'm making a whole character out of Giant, and possibly others later on.
I'm Reix from the SSF2 Expansion Forums. I hope to help a bit here as well.
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(05-19-2012, 01:25 PM)SomeRandomGuy Wrote:
(05-06-2012, 07:27 PM)Reix Wrote: Fixed Combo: [Image: d7cc822e9fd6ee0e0945792a3a60d184.gif]

For the kick part of the combo, you could fix up the shading of the head, instead of just rotating the head.

I'm sure this doesn't mean anything to you.



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