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I feel like I'm intruding on this site. Like I'm inactive for a long period of time, and then I decide I'm gonna start being active. I'm really sorry about the SMW:ASE thread. Let's hope that never happens again. I feel really bad about it, and I hope I will be forgiven for it. I'm really sorry. For everything.
...Uh, I've always had an interest in spriting. I've gotten better over time, but it still appears I limit myself to editing Nintendo's official graphics. Albeit with much worse shading, because I really suck at shading for some reason even though there's a million extremely simple tutorials out there. But anyways. I thought I'd show you guys a very recent character I sprited.
This is a character I made named Alice. She is a Battle Android. I'm a big fan of Mine Yoshizaki's art style, and this is pretty evident with this character.
![[Image: sprite0.png]](http://img528.imageshack.us/img528/6338/sprite0.png)
I'm really happy with how she came out. The next step, is of course, shading her. This is where I'm at a loss. But anyways, I just want to know what you guys think of this pixel art and how I should approach the shading.
the proportion is all wacky, but more important, avoid making completely symmetrical poses. it makes the piece very stiff and not dynamic.
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not to mention it really turns your character into a bunch of shapes glued together, rather than a display of proper desing and development.
the way everythign is arranged looks completely unnatural, anatomically wise. it gets quite hard to read the pose as it is now.
Posts: 23
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Can you elaborate on the proportions? Her arms are a bit too big or wide, I think that's what you mean. I'm an idiot when it comes to these things. She's supposed to have her hands clasped behind her back, hovering, with a welcoming look to her. I don't know what changes I can make that will make her less symmetrical, without making her look weird. Possibly her hair I assume?
Posts: 23
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![[Image: alicenewpose.png]](http://img594.imageshack.us/img594/7692/alicenewpose.png)
I'm attempting a new pose. Her hair and left arm have been adjusted, as well as her choker.
It'll be harder to make this into a new pose than it would be to practice on a new sprite entirely.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
i suggest you to start over, as tonberry said. This pose is really stiff, and a new body will better than tweaking some of the limbs.
Limbs aren't made of half-circles either, and the breasts look really out of place. Not to say that the 'hands on back' pose is really amateur-looking, as this avoids you from doing the hands. (I'm not saying that you should never put hands behind you when drawing/spriting, I'm just saying that in this case, it doesn't work).
i'll try making an edit soon to exemplify.