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[Closed for now]Anyone -Need- a Programmer?
#16
Thanks, that makes sense. Hmm... after looking through the Game Development pages, can a mod move this thread there? It wouldn't exactly fit, but this doesn't really fit here either.


-I've reported this post so mods know.


edit:Thanks mod


edit:

Ok so maybe not many people have an already thought up game idea. So if anyone wants to start making a game from the ground up, im up for it.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#17
Your main problem here is that you haven't given any actual examples of your work. You've told us what language you program in, but I highly doubt anyone will seriously hire a programmer without seeing for themselves what they are capable of. Most people who will want, and who have the determination, to make a game will already know how to program, at least a little, so you need to show that you can do a better job than them, otherwise they might as well do it themselves.
Thanked by: TheShyGuy, recme
#18
Understandable. Tbh though, i wasn't in a real hurry to make a game anymore. After looking for about a month, i figured that while i wait, i might as well learn more about 3D (signature). That has been going pretty well so far =). To be clear im not trying to be hired, if the games free. But i figured that anyone even slightly interested in making a game would post. I'll come up with something to show, just gotta think of what since i haven't really made a game or nice program yet.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by:
#19
welp this is all i got for 2d really. I was making a fangame a few months ago, but i scrapped it because i felt that it was a waste of time to work hard cloning a game.


As you can see with the above videos, there are multiple collisions around the characters, despite the smaller goombas. At first i thought this might be a little bit of overkill, but i've seen some fangames with horrible collision detection. It was as if they used one single box around enemies. It was annoying to jump on or get hit by an enemy without touching them. With this its more precise and i have more control over the hitboxes. I also have rotating collision boxes. I had 2 around the parabomb, one for its parachute and one for itself. Mario could jump on the chute, and the bomb would fall. Whereas if he hit the parabomb, it would explode - precision. For some animations, i had dynamic collisions that would follow the important movements.

Another thing i would like to point out is that the actions have an animation... I hated seeing fangames where the boss would just magically spawn projectiles, and jump without warning, all while still using the same looping walk animation for those actions.

The engine i built the fangame engine on is a component based engine that i also made. The actual "fangame" part was actually really easy to make, it was the component engine that was tough to make. Not much to say about it really except that its pretty easy to start making things using the engine. Despite that im still working on it as i make(?) games, its still pretty solid.

This video showed the first "real" time i actually messed with 3d. What im doing here is showing vertex editing of [planes] textures. With this, you can do some pretty nifty tricks. Like attaching collision polygons to a group of triangles so that the collisions get moved with the [plane] sprite. Then you can have sin wave moving grounds, morphing from one object to another, etc....


I basically just explained my 2d engine..i know. I didn't make much that i can actually "show" but i thought these were alright.
Ignore the framerate of the vids, as my computer cant handle recording stuffs Sad
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by: Previous
#20
Well I'm interested, check your PM.
Hello, community.
I'm a freelance programmer looking for projects to participate in.
I don't require any payment, needless to say its appreciated. I'm doing this so i can wrack up a few completed games, make some connections and compare other people's methods to my own.

Skills:
Previous works:
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#21
I replied, but as i said, im working with recolorcool to make a small game right now.

Can a mod close this? Ill ask a mod to reopen it when im free.

People may still pm me if they want for future games.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by:
#22
as you wish.
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If you like my C+C, please rate me up. It helps me know I'm helping!
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