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puggsoy's Bottomless Top Hat Of Sprites
Yes I'd like this. Smile
Though I guess if you really feel they are too large, you could try to break the sprites of one animation into the next line, at about halfway through the animation and like make lines or markers or whatever to indicate that the animation continues even on the next line. (Am I making sense here?) Or is that not possible via coding methods?
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Again, it would be difficult to do this via coding as it can't detect which animations it has to split in half.

Anyway, here are the scaled down versions of the split up sheets:

Scumbag 1
Scumbag 2
Lunkhead 1
Lunkhead 2

So yeah, these are sheets that I manually organised, just grabbing animations and putting them in sheets according to their length. As you can see the first sheet of each is just made up of one animation, this is because those animations take up half of the total frames. However with other sheets there may not be such large animations, I'm just organising it so that the sheets are roughly equal.

But anyway, are these good? The actual Lunkhead sheets are 6696x3542 and 6696x3953, and the Scumbags sheets are 9828x7087 and 9828x3638.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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So bastion uses pre-rendered sprites?
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Correct. They are based off 3D models though, similar to games like Donkey Kong Country, so it's not obvious at first sight. However since stuff like backgrounds and other graphics are pretty obviously 2D, I figured the characters are also, since I've rarely seen 3D models in a 2D environment.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Aren't the many sized scum bags going to be an issue?
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What? That sentence isn't exactly clear. You mean the Scumbag sprites are too big?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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I think they're fine~

Keep up the goof work, puggsoy!
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(08-22-2012, 05:23 PM)puggsoy Wrote: What? That sentence isn't exactly clear. You mean the Scumbag sprites are too big?
I mean in-game, almost evertime you damage it it splits into 2 smaller ones if I recall correctly.
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Well the game just resizes the sprites, and anybody else can do that too. The game just supplies them in one size (which is a really high-def size), and you can just resize them in-game as needed depending on the resolution or enemy size. Same with Peckers and Lunkheads. Remember Sir Lunky, that massive Lunkhead? Uses the exact same sprites as the smaller ones, just bigger.

By the way Scumbags don't split into two smaller ones, they just get smaller every time you hit them. If they split it'd be hell Tongue
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Well you might as well have it in a zip folder with the original pre-renderings, that'd solve your sprite sheet size being over maximum par.
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There's no maximum for sprite sheets, apparently.

And what do you mean "with the original pre-renderings"? Those scaled down images I linked to above are just previews to show how the sheets are organised, what I will be submitting are only the full-sized sheets.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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There isn't a max size, jeeze, I'm tired,
when I meant original Pre-renderings I mean the size they were made in(EG. The sprites) before they're resized.
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Nah he's doing them on sheets.
And yes puggsoy those are perfect. But, could you not break really long anim. lines manually? I know that'd be hard but it may solve your problems.
(Also by the sound of your posts I can tell you're probably tired of repeating yourself about things. If I ask about something that you may have already answered then I'm sorry because I don't remember what I've asked about or what you say in this thread because I don't understand the technical stuff and it's a lot of text for me to process. I try not to ask the same things over but if I do then please bear with me because I don't try to annoy people, I only try to help)
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I could break them if you want, I'm just concerned about making sure people realise that a single animation is on two sheets. I can make little markers or notes or something, if you could suggest what to do then I can try it out. But keep in mind that the more times I split, the wider the sheet ratio will get, although if that doesn't matter I guess it's fine then.

And don't worry about re-asking questions, I can totally understand. I might explain something again or stress on a point just to make sure you get it, even if you might already have a grip on it. It's just that with all this technical stuff and the different organisations and generally the whole complex discussion, I'm not completely sure if we're all on the same page. But yeah it's totally fine if you've missed or forgotten something and happen to ask again, I don't mind. Sorry if the tone of my posts seem a bit annoyed or impatient, I'm not trying to give that impression at all.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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What I mean by animation line breaking is this:

[Image: ycMic.png]

see how the little line markers at the end indicate that the animation is continued on the next line? All this is done on one sheet btw, this is just to help make the sheet not so wide. See what I mean?
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