09-01-2012, 02:58 AM
(This post was last modified: 09-04-2012, 08:31 PM by megamario1234.)
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Geno Mario and Luigi Bowser's Inside Story (Battle)
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Thanked by: Garamonde, A.J. Nitro
12-14-2012, 03:50 PM
(This post was last modified: 12-14-2012, 04:08 PM by megamario1234.)
Thanked by: Garamonde, Natis, Virt, A.J. Nitro, Mag
12-14-2012, 07:11 PM
It's looking really great!
However, the back of the cap seems to shrink instead of curve upwards, and the cape seems to grow outwards, instead of curving I think the term for this is "cloth formula" or something. It's an animation term. I learned about it from an art book my dad has.. I'll see if I can find some tutorials about it for you. Thanked by: Garamonde, Ridge Troopa
12-14-2012, 11:43 PM
Much nicer than other renditions! Clean lines, good colors for the most part, and the animation is decent.
The animation you added to the clothes is an improvement as well, though still a bit strange. A very good reference for this would be Dark Fawful, or any character with hanging/drooping parts. Though - and I hate to harp on this again - this really upbeat, bouncy sort of idle just does not fit with Geno's character at all. I'm not sure what kind of character you're trying to portray him as, but he's not Pinocchio by any means... Geno is rather serious. Realistically, if he moved at all at idle stance, it'd be much more focused and less uppity. Aside from that... I'm just really confused what he's even doing.
Who says he's the same Geno? Geno is a lifeless doll. The star known as "♥♪!?" is the serious guy you're talking about. I assume anyone (with the ability to do so) could posses that doll and assume the identity "Geno"
But that's probably not what the OP intended. Sorry I'm rambling off on my own ideas.
12-16-2012, 02:04 PM
So you'd rather the OP insert fan-canon than make fitting animations. That makes about as much sense as spriting obsolete characters in another style, if you want to take that route. If he's going to sprite the Geno from Mario RPG (why would you do otherwise???) then it should fit with that character.
Even if you were just posting to be silly, I don't see how it was necessary to derail my crit like that. Thanked by: DarkMalfunction, Sevenstitch, Garamonde, Gors
12-17-2012, 11:40 AM
I thought it was overshaded... just trying to help (:
12-18-2012, 05:03 AM
Sheesh no need to get upset. I was simply reminded of something that was on my mind a little while ago.
12-19-2012, 10:09 PM
01-04-2013, 04:32 AM
(This post was last modified: 01-04-2013, 11:33 AM by megamario1234.)
01-16-2013, 12:10 PM
01-16-2013, 06:50 PM
The cape is a bit stiff. It should move like his hair and hat do. In his idle, I'm not sure what he's supposed to be doing.
Thanked by: Ridge Troopa
01-16-2013, 07:53 PM
(This post was last modified: 01-16-2013, 11:56 PM by megamario1234.)
(01-16-2013, 06:50 PM)Tonberry2k Wrote: In his idle, I'm not sure what he's supposed to be doing. In Geno's idle, I'm trying to make his fists move forward in a circle while he opens and closes one of his fists. I am just trying to make Geno's fists move in order to show that he is seriously ready to knock out his enemies with his fist canon and laser beam. I'm looking for a simple idle stance that show's Geno's serious personality when he moves his fists. Edit: I just realized that I should probably bring Geno's fists up to show that he's a fighter instead of bringing his fists down for his idle.
01-19-2013, 08:10 PM
I'm with Ton, I'm not really sure what he's supposed to be doing in his idle. When I said Geno is more 'serious' I meant to a greater extent than bobbing up and down. While Geno's dialogue is enthusiastic at times ("Yo, Smithy!"), he's a wooden doll and very intent on thrashing anyone who's in his way. The current one... I'm just really unsure what you're going for - it's almost like he's begging for something.
If I had to suggest something, I'd say try a fighting stance with less of his body parts bouncing around. I wish I could give you something more solid as an example but idle animations are really something that is based on character interpretation and how you want them to be represented. Thanked by: Garamonde
01-21-2013, 01:16 PM
Just a "breathing" cycle would be cool enough, I think. That way the hair and hat could bob and the cape could flow. He'd look awesome and ready for battle. His attacks could have that fun aggression from his character.
Geno is a lot of things. He's the brain of the team, the badass, and a bit of a wise-ass. All three of those should help you come up with some good animations. Thanked by: Garamonde, megamario1234, Ridge Troopa, recme, Virt
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