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Favorite/Least Favorite Part of Any Video Game
#31
(08-31-2012, 10:51 AM)Goemar Wrote: Other M suffers from what I call "Anime Inner-Monologue" in which the main character has to explain how they're feeling in great detail with very little emotion but this is never shown outside those scenes. They was given a huge chance with Other M and well, the smegged it. The game itself is rather froody (minus the whole rotate controller to use missiles thing) if you took it as an action game but the story and characters were pants. I can't hope but feel that the idea of having none 2D characters is becoming more and more a Western game thing. Apart from the MGS series (Peace Walker's story was just awesome) I can't think of any Japanese games I've played recently and cared about the characters or what was going on.

Other M also seems to forget there's someone sabotaging the missions, and that guy who dies at the end (forget his name) didn't really need to die and why is the Queen Metroid in a big empty room? I can't even remember why you go in there anyway. The game feels like it needed an editor or something. In some games story isn't really important (aka Metal Slug, Vanquish etc) but if you're going to have one it at least has to be up to Saturday Morning Cartoon standard otherwise you're better off without it.

The especially sad thing is that it's supposed to answer questions from Fusion, but only raises issues, like, "Why is Samus helping out the same Federation who betrays her in Other M at the start of the game?" "Why is she surprised they kept samples of the baby Metroid?" "Why is discovering Ridley's remains a surprise in Fusion?"
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#32
All those questions can be answered by doing one simple thing: not taking it as canon.
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#33
catching a really good item on a game

losing it because the save goes corrupt.
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