09-08-2012, 10:49 AM
Yay, more Generations submissions!
That render looks lovely BTW.
That render looks lovely BTW.
josh98's Models Update 1/24/13
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09-08-2012, 10:49 AM
Yay, more Generations submissions!
That render looks lovely BTW. Thanked by: josh98
!!!!!!!!!!!!!! Thanks you!
I recently got Generations on Steam... I am ripping the G.U.N Hunter. But don't tell anyone! lol EDIT: New model! G.U.N Hunter >: )
09-11-2012, 12:00 PM
I'm afraid to say that the Generations submissions aren't correct. It's the problem what kept me from ripping models from it. The textures cant be converted straight to png. The channels mostly have an individual use and need to be splitted in a way that makes it look right. I can't do it.
Thanked by: josh98
Yayz, more models! Okay, 1 model. But still.
Edit: Forgot to thank you TGE for telling me my submissions weren't correct. Thanks. Thanked by: Garamonde
09-26-2012, 09:10 PM
If you want Omega, I will start ripping him right now!
Thanked by: Garamonde
09-26-2012, 09:20 PM
That'd be awesome.
He, Cream and Espio are my favorite char's in the game.
09-26-2012, 09:39 PM
Um. little problem on Omega. His textures are acting up. Can't rip him. :c But I can rip Cream and Espio!
Thanked by: Garamonde
09-26-2012, 10:00 PM
Oh noes.
Oh well, thanks for trying, they are cool too.
09-27-2012, 03:57 AM
Could you rip Super Sonic from Sonic Riders?
09-27-2012, 11:56 AM
The Heroes models look great! I did see the note about you having to modify the UVs (using the character icon for their skin color is clever), so I'd like to see them updated with the proper UVs whenever you find a way. In the meantime, I'll still upload them. Nice job!
Thanked by: Garamonde
09-27-2012, 03:38 PM
All right, so far there is not a proper UV exporter for Heroes, and no one will make one. :p But as soon as I find out I will update those rips.
09-28-2012, 05:34 PM
(09-27-2012, 03:38 PM)josh98 Wrote: All right, so far there is not a proper UV exporter for Heroes, and no one will make one. :p But as soon as I find out I will update those rips.For the vertex coloring, you can use the RGB values found in the GTA materials when imported and make 32x32 textures of them or something.
Ripped Knuckles from Sonic Heroes, and discovered the power of Material colors. Now it is a 100% accurate rip. C: C:
Oh, BTW, I made new icons for the SH models. C: (Wee, that Knuckles icon is heavenly. 8o I can't stop staring at it....) Thanked by: Garamonde
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