Users browsing this thread:
Street Rod 1
#1
All the different cars:

[Image: carsicon1.png]

[Image: allcarssr1.gif]
Thanked by: Garamonde
#2
Game Icon:
[Image: streetrodicon1.png]

Intro Screens:
[Image: introicon1.png] [Image: introscreens1.gif]

Newspaper:
[Image: newspapericon1.png] [Image: newspaperscreens1.gif]

Garage:
[Image: garageicon1.png] [Image: garagescreens1.gif]

Gas Station:
[Image: gasicon1.png] [Image: gasscreens1.gif]

Burgers:
[Image: burgersicon1.png] [Image: burgers1.gif]

Engine:
[Image: engineicon1.gif] [Image: engine1.gif]

Tires:
[Image: tiresicon1.png] [Image: tires1r.gif]

Transmission:
[Image: transmissionicon1.png] [Image: transmission1.gif]

Stickers:
[Image: stickersicon1.png] [Image: stickers.gif]
Thanked by:
#3
The King:
[Image: kingicon1.png] [Image: king1q.gif]
Thanked by: Garamonde
#4
I noticed that this isn't uploaded, and the row on http://www.spriters-resource.com/communi...php?fid=44 is red. Did I do something wrong?
Thanked by:
#5
Nah, we just haven't uploaded the stuff yet for some reason. Let's see...
Hmm, I see sheets with sprites that have other sprites covering them, is this the only way they can be ripped?
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#6
I tried to include things for reference that could easily be removed: like cursors in areas that are pure black or white or gray, positions of dialogs that could easily be cropped out of backgrounds, and empty backgrounds with their populated equivalents. There aren't many sprites in the game besides the car parts, but what in particular would you like me to take a look at?
Thanked by:
#7
Ahh, well, having a closer look over them with that in mind, most of the stuff looks okay then.
I am curious about the newspaper (bottom-right corner, I don't see any text that is the same as what's covered by the dialogue so one could place it overtop), the bottom two screens of the garage (the calendar, are those the only days it has? And are those the only ones circled?), and the stickers (it'd be preferable if they were on their own instead of inside the box) though.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#8
The newspaper has many pages (probably around 10) of parts and cars, which are just text. Sometimes some cars are listed, sometimes they are not. Sometimes parts and cars are on one page, and sometimes they are on a different page. So the pages are not really static backgrounds.

The calendar only contains 2 months, and that is the point of the two images. The circled dates are the start and end dates, which are always the same. The squared dates are the current dates, which change every couple minutes (when the game advances to the next day). I left those in for reference, since they can easily be moved or removed.

I left the stickers dialog in there, again, for reference, since, again, it can be easily moved or removed. I can make a sheet for the stickers, but I didn't since its not an animation, and the sheet wouldn't really look any different from what is already there.


Those are the answers to your questions. If you want me to change anything, let me know, and I will be happy to oblige.
Thanked by: Garamonde
#9
Very well, those seem to be good reasons. I'll start on uploading these in a bit.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#10
Okay well, I've uploaded everything except The King because I want to ask about something. Is there a reason it can't go on the Cars sheet? I don't think it warrants its own sheet unless there's some certain reason.
Also about the news paper, how many texts are there? Is there one for each car like on the cars sheet?
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#11
Okay nevermind I went ahead and uploaded the king car. But yeah my questions above are still pending.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#12
Yes, the newspaper contains text for each car, but it seems to be done programmatically instead of graphically - sometimes the car is in the paper, sometimes it isn't, and the order always seems to be random.
Thanked by: Garamonde


Forum Jump: