Users browsing this thread: 8 Guest(s)
the kid chameleon ripping project
#31
Looking pretty good here! Keep up the nice work. Smile
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#32
Don't do that please, these mirrored sprites are an old relict by inexperienced rippers from a long time ago.

As far as I can see, the left half of the picture is the original and the right one is mirrored. But to have correct animations, you will have to mirror every single sprite instead of whole rows. Or have you seen a dragon which walks or flies backwards?

I suggest that you delete these incorrect duplicates to avoid confusion.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
#33
(09-19-2012, 08:42 AM)Davy Jones Wrote: Don't do that please, these mirrored sprites are an old relict by inexperienced rippers from a long time ago.

As far as I can see, the left half of the picture is the original and the right one is mirrored. But to have correct animations, you will have to mirror every single sprite instead of whole rows. Or have you seen a dragon which walks or flies backwards?

I suggest that you delete these incorrect duplicates to avoid confusion.
No i haven't seen dragons walking backwards, but they do have 2 directions so i thought way not just mirror the whole sheet?

but yeah i might need to learn some more Wink (this are my first sheets)
so no mirror, and if i may ask what do you recruitment backgrounds or transparent?

I shall remove the link
Thanked by:
#34
Depends on you, some like transparency and some use normal backgrounds. I think the transparency makes the sheet smaller, though.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
#35
I thought transparency increases file size since it's more complicated to work with.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#36
Depends

single-colour transparency should use about exactly the same size as it just takes one colour as transparent. Full alpha channel transparency on the other hand should rather result in larger file size since it also needs to store an alpha value for each pixel instead of just marking one number.
Using transparency shouldn't make files smaller, though, that'd be weird Wink
Thanked by: Garamonde
#37
You can make the sheet multiple times smaller when you reduce the colour depth to 8-bit, but you need a graphic filter which doesn't alter the quality of the sprites' colours & colour gradients. I don't recommend it, when you're in doubt if the filter works or not.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
#38
Thanks for your repleys, but no offense is it really that important the file size. Because where talking about Kb maybe in the worst case scenario Mb?
I'm using Photoshop, lol. color mode RBG and saving the sheets as standaart .PNG (32bit) with background 40,3Kb and transparent 40,7Kb

Jeff hold on, I notice that there are level themes with different color layouts, such as Alien Twilight and Stairway to Oblivion which i shall be adding too and who knows more
also for each theme i shall make an single sheet and non of those shall be ripping separated anymore. (waste of time) :p
I'm also going to add an different type of rubber block notice there are two types. For the diamonds i am gonne add a few different layers for eacht theme, those diamonds are smaller which are used in-game as protecting shield
and i am going to those so called four weird frames from Mountain an Cave theme.
And in Mountain Theme i also notice that the elevator has different layers instead of one.
Thanked by:
#39
Wink 
The first layers from each enemy is ripped from the tile sheet.
Here are all the enemies besides the las boss "Heady Metal"
If you know any other enemies or color layouts which I've forgoten please let me no do i can add those Tongue

This package contains all these enemies separated in folders
whith a background version and these transparens images/sheets
Kid Chameleon - Enemies Images.rar

like i said in the previous post. I will be making an updated version for the theme-based items
but first i want to do some other stuff.

#40
Holy crap! Great job. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Ton
#41
I'll have the icons soon, then I'll update the first page.

Edit: And here they are:
[Image: archericon.png][Image: armadilloicon.png][Image: bighoppingskullsicon.png][Image: cloudsicon.png][Image: crabicon.png][Image: crystalicon.png][Image: drillericon.png][Image: dripsicon.png][Image: Emorockicon.png][Image: firedemonicon.png][Image: iceballicon.png][Image: minihoppingskullicon.png][Image: ninjaicon.png][Image: roboticon.png][Image: spinningtwinsicon.png][Image: themebased.png][Image: tornadoicon.png][Image: ufoicon.png][Image: ufopiloticon.png][Image: wallicon.png]
[Image: kid.png]
Thanked by: Ton, Garamonde, Haagnus
#42
Nice then the most from Kid chameleon is done, I suppose Big Grin

Btw: i have update one of my favorite enemies notice i missed a color layout Embarassed

[Image: 965Big_Hopping_Skulls_Tra.png]
Thanked by:
#43
Everything saved!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
#44
They're all up now except for the Scorpion, the Head Boss thing, and the "Stage elements." If you whip up some icons I'll get them up too. Big Grin
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
#45
(10-12-2012, 03:13 PM)Tonberry2k Wrote: They're all up now except for the Scorpion, the Head Boss thing, and the "Stage elements." If you whip up some icons I'll get them up too. Big Grin
The Scorpion icon is on the first page Tongue So is Skycutter as a playable character. I also changed the icon for the normal bosses, but I'll separate the final boss from my sheet and give it an icon.
[Image: kid.png]
Thanked by: Ton


Forum Jump: