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Sprite Ripping Project 5: _____-em-up!
Keep it going for at least another month, I'd say.

(Mainly because I have yet to get around to ripping the rest of the things from Parodius Da... Embarassed )
Thanked by: Ton, Garamonde
(09-25-2012, 04:11 PM)Davy Jones Wrote:
(08-17-2012, 08:08 AM)rgveda99 Wrote:
(08-17-2012, 04:33 AM)Davy Jones Wrote: Good one, but the portrait palette should be the non-darkened version:
http://www.youtube.com/watch?v=zSjtMzhcR...re=related
0:48

Edit: It looks like you've also mixed up the order for the dust sfx (the first frame is actually the 2nd in order).

Replaced the character portrait. About the spores. That's the way its animated. I used the euro version of the rom. I changed it anyway to its proper arrangement as you suggested since from a logical point of view it doesn't make sense for the spores to shrink then expand. Must've been an error on Capcom's programmers since the animation was too fast for the naked eye to see.

http://s6.postimage.org/4xb54602p/Alien_Green.png
This one was overlooked. Game is Battle Circuit for Arcade.
*bump
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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Figured I could post these here instead of my ripping thread since there is still a bit of time before this project is over.

SNES
Rushing Beat/Rival Turf
Enemies
[Image: ibzO707B0U6rwh.png]
Backgrounds
[Image: irOzMeclVDRHc.png]
[Image: 582217063e.png][Image: RWDCRik.png]


Saved! Thanks!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde, Shade


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