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Super Star Ultra
Thank you, RTB.
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My thanks as well RTB. When it comes to Kirby, you make sure you grab every single sprite to completion. lol.
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I'm back. Sorry for the sudden disappearance, I got caught up in working on another TSR-related project. Anyways, I'll finish Plasma sometime this weekend.

To answer your questions, Kirby's inhale effects will be included in a sheet of Common Special Effects I've been putting together on the side. And I have no idea what those flattened sprites are as I haven't actually seen them in the game. Also I checked my master Kirby sheet and his Sleep ability sheet and I don't see any sprites that he's missing.

[EDIT] Uh ... why is Sky Blue's post appearing after mine?
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Some notes:
Weren't there some effects for Kirby's inhaling?
Sleep Kirby is missing a frame from the sleep sheet, but you can find it on the normal Kirby sheet.
What are those 2 frames on all the Kirby sheets with Kirby being hurt while inflated but flattened?
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(11-20-2008, 03:38 PM)sky_blue_wiggler Wrote: Some notes:
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Sleep Kirby is missing a frame from the sleep sheet, but you can find it on the normal Kirby sheet.
...
Erm... which one? Very Sad
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Well, I know this is a ripping project, but when all that's done, why not... do some other Kirby things in this style (like K64 powers, animal friends, etc.)? :\

Don't flame me, it's just a suggestion. <_<;
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Oh, AJ, I checked Marx Soul for you. No part of him changes when Paint is used.
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(11-22-2008, 04:43 AM)Numbuh 214 Wrote: Well, I know this is a ripping project, but when all that's done, why not... do some other Kirby things in this style (like K64 powers, animal friends, etc.)? :\

Don't flame me, it's just a suggestion. <_<;

It's not a bad idea, but it's an idea for another time. Right now this thread is just for ripping the game, so it would be best to *finish* ripping the game before going on and doing something like that.

Bomb Kirby's sheet is done, I just need to make an icon for it.
http://i164.photobucket.com/albums/u33/o..._Sheet.png

If Geo isn't going to do Mirror I'll do that one next.
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And with that said, I'm still attemping Beam. Speaking of which. You guys spoke about VGA Poppy Bright. How do I get that to show up on the palette?
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(11-22-2008, 06:22 PM)Seiryus Tear Wrote: And with that said, I'm still attemping Beam. Speaking of which. You guys spoke about VGA Poppy Bright. How do I get that to show up on the palette?

If you're ripping through No$GBA, you need to change your palette settings (under Emulation Options) to "VGA Poppy Bright" so that the emulator will display the correct palettes for ripping. If you're ripping through Tile Molester, you don't need to change anything in the palette of the file you're ripping from.
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Ah cool. That saves a little work then.
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Yeah, I respect that, omegakyogre; hence my saying "once this is done." The reason I ask is because I might want to implement them in a little Kirby fangame engine I'm making, but I don't exactly want to change sprite styles for it; you get what I'm saying? <_<;
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[Image: KSSU_plasmaP.gif]

*gurgle*
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We're alive again! And since when can you become wheelie rider while you have Plasma?
[Image: 27348983yu7.png]
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good job! keep up the good work.
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