Posts: 1,292
Threads: 32
Joined: Jan 2009
(01-27-2013, 08:43 PM)Bombshell93 Wrote: I'd say go for slightly thicker shadows and diffuse your dithering a bit more, atm it looks a bit like paint spray can lines.
The top of the grass should also be the same colour as the side of the grass.
Awesome, I'll do that. Thanks. Any C+C on the sand? that's the one that's giving me the most trouble right now. Also, I'm not sure what you mean by "The top of the grass should also be the same colour as the side of the grass."
(01-27-2013, 08:54 PM)Yamcha the Desert Bandit Wrote: What's the game mostly about again
Quote:The gameplay will be very similar to games like Terraria or minecraft, with he difference being that you don't control just one hero, but many units in a rather RTS-like fashion.
Posts: 1,292
Threads: 32
Joined: Jan 2009
Pretty much done with the grass tiles.
and I started working on some wooden tiles
also here's a wood environment test
Posts: 1,222
Threads: 26
Joined: Aug 2008
Those are very straining on the eye due to the insanely high contrast, and they also don't look much like wood.
Posts: 1,292
Threads: 32
Joined: Jan 2009
I understand, I'll change the palette, no problem. Any advice on making it look more like wood?
Posts: 1,222
Threads: 26
Joined: Aug 2008
Well, you've got the right idea in having a sort of "grain" pattern, but at the moment it's just dark or light lines drawn on the surface. I suggest looking at some wood patterns and seeing how the colours appear on it, and trying to emulate that.
Posts: 34
Threads: 4
Joined: Aug 2011
This seems really interesting. Good luck with this.