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Ripping Questions
(10-25-2012, 07:21 PM)Magma Dragoon Wrote: No, I don't know. Care to explain?

There's a few things far more borderline to explicit on tSR. I won't post links, though, you'd have to find them for yourself Tongue
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I can likely be blamed for a large quantity of those inappropriate sheets .-.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Very well then!
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Hey, been a while. I've been ripping from Z.H.P. Unlosing Ranger VS Darkdeath Evilman, and have been able to properly extract the sprites after a very long and tedious operation in TiledGGD, but the 'TXP' portraits are giving me some trouble. Could someone give me a little insight on how to view them properly?
http://www.sendspace.com/file/ngyhza
Here is a link to an example. For some reason it's Adell's portrait, and I don't recall him being in the game.
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Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Hello again folks. I come bearing another question, of course. I've been exploring the inner workings of that...uh...the japanese-only Tingle game...'Color Changing Tingle's Love Balloon Trip', and have hit a snag in ripping. The sprites are either in extensionless 'Lib' files or double-compressed 'olz' files. Now I've run these through some of Barubary's tools, which is how I have discovered the double-compressed status of the 'olz' files and the single-compressed nature of the 'lib' files. I was hoping someone could take a look and tell me a proper way of ripping them through either the use of tile-ripping or maybe a tool?

http://www.sendspace.com/file/12m4s0
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What tools/commands/etc. do I use to better rip sprites... or backgrounds? I got one of the MAME emulators... but probably NOT the most newest one... if that makes a difference.

Would like to rip backgrounds from games like that Spider-Man arcade game.
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(02-01-2013, 02:39 PM)Primortal Wrote: What tools/commands/etc. do I use to better rip sprites... or backgrounds? I got one of the MAME emulators... but probably NOT the most newest one... if that makes a difference.

Would like to rip backgrounds from games like that Spider-Man arcade game.

Usually by pressing F4 while in game will take you to the palette screen,if you press enter you'll probably see background layers and such
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Now, I've been wanting to do something for a mecha forum of mine for a bit, and that is ripping both models and sprites for the PSP. Since models have proved really hard, I decided I was going to try doing sprites.

I've been looking up a few tools. When I unpack the data for this particular game (Kidou Senshi Gundam: Gihren's Ambition Axis no Yabou V), and a few other ones, the file format for most of the data is .mkd, a single .mif, and some prx files.

Pretty much I have zero experience in ripping sprites, so I wanted to know what tools I should use for these particular file types. The problem I've been having is that... well, I've noticed that depending on the game the data storage can be different, so the few things I've been able to find on my own don't seem to work for these particular games. Anyway, any help would be very much appreciated, and thank you for your time Smile
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So I wanted to rip something from a sprite-based ps1 game. However, I can't find either a program to assist me for my OS or a way to put my emulator into the native resolution for the sprites and do it frame-by-frame with screenshots. I'm not even sure I can actually pause for every frame, considering my reflexes are pretty crappy Sick . So yeah, any help on this?
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ePSXe, savestates and PSX-VRAM. You don't need anything else.
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(02-20-2013, 03:16 PM)Magma Dragoon Wrote: ePSXe, savestates and PSX-VRAM. You don't need anything else.

I'm sort of on a Mac. Thank you anyways. I might be able to do it by juggling virtual machines and such but I don't think I'm going to be able to...
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(02-20-2013, 03:16 PM)Magma Dragoon Wrote: ePSXe, savestates and PSX-VRAM. You don't need anything else.
PSicture. It's always worth a try.
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what game is it btw? this information also helps us tell you what you can try.
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(02-03-2013, 02:42 AM)Xenosynth Wrote: Now, I've been wanting to do something for a mecha forum of mine for a bit, and that is ripping both models and sprites for the PSP. Since models have proved really hard, I decided I was going to try doing sprites.

I've been looking up a few tools. When I unpack the data for this particular game (Kidou Senshi Gundam: Gihren's Ambition Axis no Yabou V), and a few other ones, the file format for most of the data is .mkd, a single .mif, and some prx files.

Pretty much I have zero experience in ripping sprites, so I wanted to know what tools I should use for these particular file types. The problem I've been having is that... well, I've noticed that depending on the game the data storage can be different, so the few things I've been able to find on my own don't seem to work for these particular games. Anyway, any help would be very much appreciated, and thank you for your time Smile

Probably not a Good idea to Place it on a custom sprites Forum. You may want to move this post or something, good luck with your PSP ripping stuff.
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