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@o0DemonBoy0o it's wierd coz I do as You write and... I see textures and I want to rip tex of model. Rip and I don't see model in my computer, only tex so where I is wrong? maybe another I should make to rip model?
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If You want rip model You must change D93D Software for Hardware and then you see textures to rip and You choose that which is for model. You should have model and his tex, but by me doesn't work
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All the faces should be there. when ripped half of the models faces are going to be backfaced. you just have to sel are and flip the normals
Posts: 263
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well in the picture you have the right tool selected, so turn on a wire frame, click on the faces that are invisible/backfaced, and click flip under " polygons".
this can take some time to do. you can also hold ctrl so select multiple faces at once
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The UV's on ripped models are over sized so if you know how to edit them, all you have to do is scale them down quite a bit and I think flip them horizontally. they may still need some fixing too.
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in blender the simplist thing in that regard would be to select all the faces and press the recalculate normals option.
Should work for the most part, for the minor bits and bobs that do happen to not recalculate right selecting them and pressing the flip direction button works fine too.
Posts: 44
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I get lost... If I want rip model I must first capture scene with my model and later rip his tex?
Posts: 44
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so I do that and I haven't model (I have only tex) I think because my laptop work with OpenGL I can't have model...