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[Tutorial] How to rip PS2 models v.2
#91
@o0DemonBoy0o it's wierd coz I do as You write and... I see textures and I want to rip tex of model. Rip and I don't see model in my computer, only tex so where I is wrong? maybe another I should make to rip model?
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#92
(03-05-2013, 02:50 AM)o0DemonBoy0o Wrote: @hacksponge
well if you have not tried already then do what roxas said

Quote:Go to the run screen by pressing the "Windows flag + R" then type "osk" and hit OK. You should see a virtual keyboard popup. If you don't see a numpad section, then look for options and click "Turn on numeric key pad". That should allow you to use the numpad.

works! thanks Smile
but with this tool i can export only the textures? or the models too?
i've tried to put D93D (Software), and i pressed Shift + F8 to capture the scene, but in the snaps folder i have only the screen and the .gs file, but not the .obj file Sad
why?
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#93
If You want rip model You must change D93D Software for Hardware and then you see textures to rip and You choose that which is for model. You should have model and his tex, but by me doesn't work Sad
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#94
My situation is this xD

[Image: 28r3a0l.png]

how i can fix this model now? Sad
(i can't put a texture for now..)
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#95
All the faces should be there. when ripped half of the models faces are going to be backfaced. you just have to sel are and flip the normals
[Image: E1wErXC.png]
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#96
(03-06-2013, 03:10 PM)o0DemonBoy0o Wrote: All the faces should be there. when ripped half of the models faces are going to be backfaced. you just have to sel are and flip the normals

thanks
but how i flip these faces? Smile
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#97
well in the picture you have the right tool selected, so turn on a wire frame, click on the faces that are invisible/backfaced, and click flip under " polygons".
this can take some time to do. you can also hold ctrl so select multiple faces at once
[Image: E1wErXC.png]
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#98
thanks!
im working on now Smile
the face is the hardest thing..
last thing xD why i can't put the texture on this model? i must convert it in another material?
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#99
The UV's on ripped models are over sized so if you know how to edit them, all you have to do is scale them down quite a bit and I think flip them horizontally. they may still need some fixing too.
[Image: E1wErXC.png]
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in blender the simplist thing in that regard would be to select all the faces and press the recalculate normals option.
Should work for the most part, for the minor bits and bobs that do happen to not recalculate right selecting them and pressing the flip direction button works fine too.
[Image: 1471_Courage.jpg]
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I get lost... If I want rip model I must first capture scene with my model and later rip his tex?
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flipped xD

[Image: 103gc36.png]

can i smooth all the polygons all-in-one?
and in what material i must convert this model for apply the texture? xD
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(03-07-2013, 07:51 AM)mkbewe Wrote: I get lost... If I want rip model I must first capture scene with my model and later rip his tex?
you can actually rip the texture whenever you want.
(03-07-2013, 09:28 AM)Hacksponge Wrote: flipped xD

snip

can i smooth all the polygons all-in-one?
and in what material i must convert this model for apply the texture? xD

you can use the vertex weld and smooth modifier for that. don't confuse the smooth modifier with meshsmooth or turbosmooth though
[Image: E1wErXC.png]
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so I do that and I haven't model (I have only tex) I think because my laptop work with OpenGL I can't have model... Sad
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very thanks Smile again xD
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