Posts: 10
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Joined: Jan 2010
The black is used as a background because when I ripped the images, this is the background it gave. While it doesn't seem to bother the sprites any, as there is no actual pure black in them, the portraits seem to have a problem. I looked at some screen shots and noticed a bit of an outline of black around the portraits. I'm not sure of a way to fix this and I welcome any ideas for help.
It's highly likely that the portraits would have anti-aliasing. If you could PM me a link to a couple of the original game files so I can take a look for you, that'd be cool. I own the game, but not sure where it is...
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 46
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Joined: Mar 2012
(04-21-2013, 07:45 PM)CherryTonic Wrote: I looked at some screen shots and noticed a bit of an outline of black around the portraits. I'm not sure of a way to fix this and I welcome any ideas for help.
If there's a black outline that's getting "eaten up" by the black background when you go to rip the image, Davy Jones'
"false color method" should come in handy. Basically, set the palette to "false colors" so the black outline is something else, and then use the "false color" version to figure out what the actual outlines should be. It's not as complicated as it sounds; it's just tedious to implement.
bump? these still need to be checked out.