05-24-2013, 11:51 AM
I almost always go for larger because it shows more detail of the character although I'm probably in the minority lol.
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05-24-2013, 11:51 AM
I almost always go for larger because it shows more detail of the character although I'm probably in the minority lol.
05-24-2013, 02:10 PM
Thanked by: Chris2Balls [:B], Lexou Duck, Virtuaboy123, Sengir
(05-23-2013, 07:17 PM)SchAlternate Wrote:(05-23-2013, 12:14 PM)Candel Wrote: Better?
You know, because your character is so incredibly simple and has tons of space for detail on him, he could get away with more complex shading while keeping readability in this tiny tiny style. Here's my example:
Also, you were breaking the color limit there with the unnecessary white on his shades. Thanked by: Garamonde, SchAlternate, Baegal, Ploaj, Lexou Duck, Sengir, Virtuaboy123, Phaze
05-24-2013, 04:37 PM
I think I fixed it... And I can't find the templates And I added a Sleeping/Waking up animation
People usually bob up and down when walking. The body also shifts from left and right.
Try filling it in this template Virtuaboy posted a few pages back. other templates Thanked by: SchAlternate, Hiynastrike, Garamonde, ~Axis~, Virtuaboy123, Orgasmatron, Lexou Duck, Phaze
05-24-2013, 04:47 PM
(This post was last modified: 05-25-2013, 12:34 AM by SchAlternate.)
The templates are a couple of pages ago, but here it is anyway:
[img]http://i.imgur.com/qAzir8K.png[/ img] Also, when walking right, his arm seems to be... well, squiggling rather than moving EDIT: AUGH, beat me to it =( EDIT 2: To make this post NOT worthless, I'll post an updated Atreyu sheet: Thanked by: Baegal, TomGuycott, Phaze
05-26-2013, 10:42 AM
lol , I liek this
05-27-2013, 02:45 PM
(05-13-2013, 05:20 PM)Virtuaboy123 Wrote: A few more enemies name at least one of the gameras "the friend of children everywhere" or something along those lines : ) Thanked by: Terminal Devastation
05-29-2013, 11:13 AM
(04-30-2013, 07:34 AM)Lexou Duck Wrote: hello gang, im lexou and this is a short explanation of GBC restrictions...My gosh! I've been working with 15-Bit BGR for the longest of time, and I've never really managed to pin down exactly what the fluff it was. Your explanation was fantastic, and it'll definitely help me out with making future sprites. As for the thread, this looks like quite the interesting project, and I was wondering if I could participate in it (despite being quite green on these forums). Also, exactly how much has been done so far? You're first post says 1% for a lot of things, and yet it isn't really up-to-date with a lot of the art I'm seeing a few posts down. If you could, could you update the main post to show everything that has been done so far? Thanked by: Lexou Duck
05-30-2013, 07:21 AM
the sprite is pretty horrible but it's an idea i guess
POCASA Thanked by: Virtuaboy123, Chris2Balls [:B]
06-01-2013, 10:17 AM
I updated the front page with all the things posted in the thread.(that have been accepted)
06-01-2013, 03:57 PM
Hey! Cool! Nice thread update...but could you update it with any storyline information you have so far?
Is the game going to have a chapter format or will it be open-ended? If chapters, how many? 6? 7? 8? What's the major plot about? How many main characters will there be? Are there going to be any side missions, or a mainly linear plot? Will the game generally spoof RPGs, or are you going for something with a more coherent multi-dimensional storyine (i.e. Subspace Emissary)? And throwing an idea out there...why not have a point in the game where you have to enter a huge Colosseum and fight several horrible forum-themed beasts (like request beggers) for the amusement of the admins? :B
06-01-2013, 07:34 PM
I've remade my overworld sprites thanks to Virtuaboys template, and I've added a few more Tsrers (ridge, starkin, Fear two other cube guys I can't remember the names of, and Bacon) Thanked by: Lexou Duck
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