08-25-2013, 02:27 AM
Just a little something I made to help out modders and people trying to rip models with my script
![[Image: 4lu4.png]](http://imageshack.us/a/img268/4640/4lu4.png)
download z64dump3
download source
All you do is drag and drop your rom on it. It'll extract all the scenes, maps, objects, and actors into a data directory with the structure:
recap on the tutorial on the first page:
Stuff to be used with this:
OoT scene listing
MM scene listing
OoT Actor/Object Listing
MM Actor/Object Listing
Well....that's about as easy as I can make it for now. I got another wip program that'll eventually blow this shiznet out of the water, but it's gonna take a while. ~peace.
![[Image: 4lu4.png]](http://imageshack.us/a/img268/4640/4lu4.png)
download z64dump3
download source
All you do is drag and drop your rom on it. It'll extract all the scenes, maps, objects, and actors into a data directory with the structure:
Code:
- data
|
:- actors
| |
| '- # (hexadecimal group number for each actor group)
| |
| '- aaa-ooo # name.zactor (hex actor#-object# and file name for each actor)
|
:- objects
| |
| '- ooo # name.zobj (hex object# and file name for each object
|
:- scenes
| |
| '- # (decimal scene number for each scene)
| |
| :- maps
| | |
| | '- name.zmap (for each map file in this scene)
| |
| '- name.zscene (scene file for this scene)
|
:- gk_ooo # name.zobj (gameplay_keep)
:- fk_ooo # name.zobj (gameplay_field_keep)
'- dk_ooo # name.zobj (gameplay_dangeon_keep)
recap on the tutorial on the first page:
- segment_02.zdata - current scene file
- segment_04.zdata - gameplay_keep
- segment_05.zdata - gamplay_field_keep OR gameplay_dangeon_keep (depends, just test)
Stuff to be used with this:
OoT scene listing
MM scene listing
OoT Actor/Object Listing
MM Actor/Object Listing
Well....that's about as easy as I can make it for now. I got another wip program that'll eventually blow this shiznet out of the water, but it's gonna take a while. ~peace.