Users browsing this thread: 7 Guest(s)
Daemoth's Submissions
Algetty Fix Edit: Good link now Tongue
BlackBird + Air Ducts
[Image: w5xqva2wqod7ni6zg.jpg]
Thanked by:
They both link to the same thing. Tongue
Nice work with the Blackbird vents! I added the filter to the bottom and I'll replace the current one!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
Ok, edited the icons and images. We should be all good.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
Found the ending fair map, so i added it to Guardia (Ending).
Couldnt get the animation of the water of Denadoro Mountains, its just too scrambled for me.
[Image: w5xqva2wqod7ni6zg.jpg]
Thanked by:
Oh yeah, I didn't think about that.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
Loving the new maps!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
(09-22-2013, 01:26 PM)daemoth Wrote: Found the ending fair map, so i added it to Guardia (Ending).
You haven't quite got it. That's just a palette swap. In-game, it makes some modifications by replacing parts of the map with other areas in the map.
For example, if you turn on layer 3 in the "map" menu, you can see in the blank areas the lights that are added to the map. If you go to the event editor. click on a "copytiles" command, then switch back to the map editor/viewer, then it'll show that region that copytiles copies and where it copies to.

Edit:
Tougher than I thought. Some of the lights are "under" the other layers in the editor, but are perfectly visible in-game.
Thanked by: daemoth, Ton
(09-22-2013, 09:13 PM)Vehek Wrote: You haven't quite got it. That's just a palette swap. In-game, it makes some modifications by replacing parts of the map with other areas in the map.
For example, if you turn on layer 3 in the "map" menu, you can see in the blank areas the lights that are added to the map. If you go to the event editor. click on a "copytiles" command, then switch back to the map editor/viewer, then it'll show that region that copytiles copies and where it copies to.

Edit:
Tougher than I thought. Some of the lights are "under" the other layers in the editor, but are perfectly visible in-game.

Right right, i remember those light. Ill check it out with Vsnes then. Thanks for the help Wink
Edit: @Vehek: For some reason im not able to turn on the layer 3 in tempFlux. The option is just greyed out. Do you know why?

So finally ripping the lights with vsnes isnt that easy, its pretty scrambled. However, i did rip the light of a single tent as an example. Here it is.

Edit2: Added Lavos Interior and Fiona Forest. The lightning effect is the same as the Ioka Hut so yeah.. That should be all what was left on your list.
About the Npc sheets, is this about what you wanted, Ton? Npc
[Image: w5xqva2wqod7ni6zg.jpg]
Thanked by: Ton
Oh wow, that's looking great!
As for the Backgrounds, hey, if that's the best it gets, I'm great with that. You're doing an awesome job. Is that all of the unique NPCs? I guess it is since so many of them are fight-able. The one error I see if that Leene belongs with the 600AD people and "Marle's Ancestor" is actually Marle dressed in her princess clothes.
I would also like to arrange all the NPCs in the same pattern that the top row is in.

Stand V Walking down
Stand ^ Walking up
Stand < Walking left
Stand > Walking right
Misc poses

I did it for the first few NPCs and then got lazy, haha. That'll shave some space off of the sheet and will also keep things nice and neat. The real challenge will be the generic NPCs.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
(09-23-2013, 12:35 PM)Ton Wrote: Oh wow, that's looking great!
As for the Backgrounds, hey, if that's the best it gets, I'm great with that. You're doing an awesome job. Is that all of the unique NPCs? I guess it is since so many of them are fight-able. The one error I see if that Leene belongs with the 600AD people and "Marle's Ancestor" is actually Marle dressed in her princess clothes.
Oh, well, if its Marle, shouldnt it be on Marle sheet then?
[Image: w5xqva2wqod7ni6zg.jpg]
Thanked by: Ton
Well, it's used for both, so... meh. It'd be easier to just leave it here.
One of the things I was looking for in the sprite viewer was the walking left/right for characters like the kings and chancellors. The scepters actually change hands, so we can't just flip the sprites.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
Named Npc take 2
[Image: w5xqva2wqod7ni6zg.jpg]
Thanked by:
Hey, look at that! Great job! Should I put it up? Are we going to add the Marle sprites to her sheet, or just leave them on this?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
(09-23-2013, 01:45 PM)Ton Wrote: Hey, look at that! Great job! Should I put it up? Are we going to add the Marle sprites to her sheet, or just leave them on this?

Woops right.
[Image: kbty.png]
Npc Take 3
Ill let you upload it though and find out all the submitters of that sheet Wink.
[Image: w5xqva2wqod7ni6zg.jpg]
Thanked by:
Awesome! Will do. Smile

EDIT: Wow, that's funny. I've had an icon ready to go on my computer for weeks and you just happened to pick a lot of the same characters/poses I did. Tongue
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth


Forum Jump: