Users browsing this thread: 2 Guest(s)
Game with the most animation frames for a sprite on each console?
#1
Hello people, first post here. I'm hoping to find some knowledgeable people on sprite animation to help with documenting the standout games for each console in terms of animation frames.

Edit: I'm focusing on most individual animation frames for a single animation first, but overall number of frames is also interesting.

NES - Mr. Gimmick?
MD - Aladdin?
SNES - Street Fighter Alpha? Earthworm Jim 2?
TG16 - Rondo of Blood?
GBA - ???
...and so on. Any suggestions?

Thanks.
Thanked by:
#2
What, frames for a single animation, or total frames in general for a single character?

Whichever the case, some of the characters in Little Samson have a lot of frames. In particular the final boss, who probably has the most.
Thanked by: puggsoy
#3
I'm going to say that any console that has either Flashback or Another World released for it will top everything.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#4
Pocahontas on Genesis has a lot. So do the Secret of Mana playable characters.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#5
Secret of Mana's main characters have ABOUT 220 frames each excluding all weapon overlays, but including the motions under the weapons. I've counted because I'm planning to rip them eventually using SOMedit.

This might even beat that, though: http://www.spriters-resource.com/snes/ni...iorsagain/

I've ripped two of the three main characters of this one, and I think I had to put more work into them than I put into entire games I've ripped. I was even using a debug mode that showed every single frame and it was still impossibly long.
Thanked by:
#6
(11-09-2013, 12:46 AM)TomGuycott Wrote: What, frames for a single animation, or total frames in general for a single character?

Whichever the case, some of the characters in Little Samson have a lot of frames. In particular the final boss, who probably has the most.

Yeah I should've clarified that. I was thinking frames for a single animation first and foremost, but both are interesting.

Little Samson is pretty amazing, good choice.

Edit: Looking at the final boss in the game, the transform animation looks like three separate ones as there's a pause in between. Not sure if it should count, as I think the game loads each one separately.
The magician's spawning animation looks like 30 frames, but it's really 5 for the swirl while the sprite is removed tile by tile.
Thanked by:
#7
How about Samus in Super Metroid?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#8
For SNES, my bet is Blckthorne, Flashback or Another World.

(say the guy who ripped Kyle...10 frames just to turn around! lol)
You only finish a game when you rip its sprites.
Sprite sheet is a sticker album that depends only on your efforts to be fill.


solid.cyrus@gmail.com | twitter.com/Cyrus_et_al | facebook.com/cyrus.annihilator | cyrusannihilator.blogspot.com.br
Thanked by: Ton
#9
Out of this World for SNES/Genesis/Etc has a really high framerate, mainly because it uses vector graphics. It's a lot like Ghost Trick.

Dragon's Lair on NES, despite being a flaming pile of shit, is also pretty well animated.

[Image: 2014-11-19_1823.png]
Thanked by: Ton
#10
for DOS games, it must be Prince of Persia, or Karateka.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by:
#11
Considering how popular the games are, I'm surprised no one brought up any game in the Mario & Luigi series yet. Starting with the first one, all the sprites in the game are surprisingly well animated.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Thanked by:
#12
PS3/XBOX360: Skullgirls
This game holds the record for the most frames in fighting games.

Boogerman & Warlock (SNES) have also a big bunches of frames for the main character.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton


Forum Jump: