Posts: 712
Threads: 32
Joined: Mar 2012
(11-23-2013, 04:13 PM)Ton Wrote: Yup! That's it!
As for the Epoch, I want to say yes, but I feel like there's got to be a way to get those sprites unskewed.
For the fireworks, the other half probably doesn't appear because they're mirrored.
Also, I just noticed that the Castle tiles for the Tyrano Lair use the Giant's Claw palette and the original 65million tiles aren't there.
Castle tilesheet Fix
Items & effects + Slasher fix
For the fireworks, its the top half that doesnt appear in game, and they arent simetric on that way. I started to rip it with Vsnes, but im having problem to build them since i cant really see them and each frame use a different palette. If someone wanna try to do it, just download the Ending saves #1, the save slot 1 or 2 leads you directly to it. And since they appear on a black background, it should be easy to do. Heres my start.
Also just noticed the Misc Spell sheet, the only thing that i see that i didnt have is the 2-bit animation of Ice 2. Everything else is made or modified by the game engine or is already on another sheet.
Ah, ok. I see how that could be a problem with the fireworks. Hmm.
The other sheets have been updated.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 712
Threads: 32
Joined: Mar 2012
EEK! that game is horrible I remember playing it as a kid, not understanding a single thing and exchanging it the next day.
Hmm, i think im gonna revisit Ogre Battle since i already started it.
Great! Can't wait!
I should really play that game...
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 712
Threads: 32
Joined: Mar 2012
11-25-2013, 12:30 PM
(This post was last modified: 11-25-2013, 10:40 PM by daemoth.)
(11-25-2013, 11:17 AM)Ton Wrote: Great! Can't wait!
I should really play that game...
Its a great game, i think its the only RTS that is good on a console. Tons of hiddens character and weapons, multiple endings, random loots that can completely change your gameplay. The only thing i dont like in that game is the alignment system. To make a long story short, to upgrade the class of a soldier, most of them need a specific alignment level and you can only change your alignment by fighting soldiers of the opposed aligment or liberating town of that alignment ...
Theres also a sequel on n64 that just improves everything: Ogre Battle 64: Person of Lordly Caliber.
Edit:
Checklist Time:
-Characters Sprites
-Battle Animation
-Tarot card animation
-Battle Background
-Recheck the portrait sheet, some seem to be missing.
-Map
Progress:
Looking good! That guy with the axe looks like Golbez.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 712
Threads: 32
Joined: Mar 2012
11-27-2013, 04:30 PM
(This post was last modified: 11-29-2013, 02:23 PM by daemoth.)
(11-25-2013, 10:11 PM)Ton Wrote: Looking good! That guy with the axe looks like Golbez. Yeah, definitely.
I thought i did an error at first, but no. If you look closely, youll notice most of the moving sprites in that game dont have outlines, a good example is the Valkyrie (Human-Female, second row)
I think it would be more appropriate to name "Characters" section, "Class". Cause almost every characters and beast are recruitable and has a class family. Also, the recruitable characters that are linked to the story will only have a recolor of their class. The very few character that are completely unique have a unique class.
Love the pumpkin class, he kick his head on the enemy
Edit: just lost 2-3 hours of work on Ogre battle... >.<
Posts: 712
Threads: 32
Joined: Mar 2012
There are about 110 different characters/classes >.<, but im about half done
I was reading some faqs and everyone call the main character the Opinion leader so i would change the "Heroes - Lord Class" sheet name to "Opinion Leader - Lord Class".
About the fighter and Amazon sheets, i named them differently and im not too sure what is more approriate to say in english: "Fighter Classes Family" or "Fighter Family Class"?
Posts: 1,864
Threads: 13
Joined: May 2008
11-30-2013, 09:07 PM
(This post was last modified: 11-30-2013, 09:16 PM by Deathbringer.)
I was about to say you shouldn't trust everything you read in FAQs but Opinion Leader is actually in the manual.
SNES manual for the record. The PSX also says Opinion Leader, so it works.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Posts: 712
Threads: 32
Joined: Mar 2012
12-03-2013, 05:26 PM
(This post was last modified: 12-04-2013, 11:02 AM by daemoth.)
(11-30-2013, 09:07 PM)Deathbringer Wrote: I was about to say you shouldn't trust everything you read in FAQs but Opinion Leader is actually in the manual.
SNES manual for the record. The PSX also says Opinion Leader, so it works. Thanks for checking Finally, i also saw it in-game in the introduction. And when you think about it, it makes sense, with the alignment and reputation system that the main character have.
Also, little bump for my question in the previous post.
Edit: FF6 to Ios preview
Posts: 712
Threads: 32
Joined: Mar 2012
This game is cursed! I keep making errors and losing my stuff
Im having trouble recoloring some of them because they often use the same color but at different position. I remember trying a recolor tool but i cant remember its name and it could really help me. Anyone has a link or know where i could find it?
Aw, that sucks. I'm sorry, man.
Are you thinking of the same tool we used for Chrono Trigger?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 712
Threads: 32
Joined: Mar 2012
12-06-2013, 03:54 PM
(This post was last modified: 12-06-2013, 05:45 PM by daemoth.)
(12-06-2013, 03:41 PM)Ton Wrote: Aw, that sucks. I'm sorry, man.
Are you thinking of the same tool we used for Chrono Trigger? Hum, i dont think i used one for Chrono.
Edit: Demon Sheet fix: Added Galf
Amazon sheet fix: Added all special characters
Does this mean we can delete the "In Battle Characters" sheet?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 712
Threads: 32
Joined: Mar 2012
(12-06-2013, 08:58 PM)Ton Wrote: Does this mean we can delete the "In Battle Characters" sheet? Indeed, however i wonder where booyah boy got some of the sprite he have on his sheet. For example, there are only 3 version of Gares, not five. There are only 2 version of the Ghost,Pumpkin and Samurai, not 3. And im pretty sure about this, i verified on several sites.
|