12-24-2008, 12:51 PM
I love this rip!
Super Star Ultra
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12-24-2008, 12:51 PM
I love this rip!
12-24-2008, 12:54 PM
(This post was last modified: 12-24-2008, 12:55 PM by Jermungandr.)
Also to answer your question, no those Wheelies don't have turning sprites.
I don't think the originals did either.
12-24-2008, 05:30 PM
(12-24-2008, 10:42 AM)A.J. Nitro Wrote: Do the Wheelies in that sheet have turning poses?Nope, that's all there was in the tiles. The Wheelies don't have any sort of turning animation. ...and I might as well mention right now that I'll also be ripping the Galactic Nova Nucleus... but you probably expected me to, anyway.
12-24-2008, 09:31 PM
Bah! I guess I'll do sword then. I've been avoiding it so far since I know it's going to be as difficult as hammer was at the very least.
12-24-2008, 09:44 PM
(12-24-2008, 09:31 PM)Drshnaps Wrote: Bah! I guess I'll do sword then. I've been avoiding it so far since I know it's going to be as difficult as hammer was at the very least.Well, haingi was asking if he could help rip Sword Kirby a few posts back, but... ...No offense, haingi, but you probably would miss a few frames of animation. Drshnaps wouldn't.
12-26-2008, 03:08 AM
(This post was last modified: 12-26-2008, 03:08 AM by Seiryu's Tear.)
It seems I hit a very serious problem. The TM tutorial states I need a format of 15bpp RGB (555) exactly. My laptop is not showing that. Instead, it only has 15bpp BGR (555). Is there an alternative I can use? Otherwise, I take it that I'm screwed.
12-26-2008, 06:01 PM
(12-26-2008, 03:08 AM)Seiryus Tear Wrote: It seems I hit a very serious problem. The TM tutorial states I need a format of 15bpp RGB (555) exactly. My laptop is not showing that. Instead, it only has 15bpp BGR (555). Is there an alternative I can use? Otherwise, I take it that I'm screwed.Strange, because my Tile Molester only has 15bpp BGR (555), and that works perfectly fine for me. I think that tutorial needs to be fixed up.
12-26-2008, 11:46 PM
12-27-2008, 09:58 AM
(This post was last modified: 12-27-2008, 10:20 AM by Seiryu's Tear.)
Well, it seems that the colors are jacked up when I input the pallette. RTB what did you do to get the correct colors to show up?
Edit: Argh! This program annoys me. I'm forced to take a drastic measure.
12-27-2008, 11:12 AM
Jacked up how? Can you post a screenshot?
12-27-2008, 11:33 AM
I mean jacked up as in how the color is when you don't have the correct pallete. Don't worry about it. I'm using Animget for this since I can't do much with TM. It's saving me time, even though it's time cosuming regardless. XD
12-27-2008, 11:48 AM
A screenshot could still help, I might know the problem you're having.
12-27-2008, 12:02 PM
RTB, I think you ripped Twin Woods wrong. Don't the middle parts of them like come out or something?
12-27-2008, 12:14 PM
(12-26-2008, 06:01 PM)Random Talking Bush Wrote: I think that tutorial needs to be fixed up.It's been some time since I did the tutorial, but I do remember there being issues with both, tile molester and my knowledge. Unless my memory fails me, an unmodified TM will have a 15bpp BGR (555) format listed, while it is, in fact, 15bpp RGB. This was Kent Hansen's goof-up, but I fixed it when I released the first individual tmspec, with WonderSwan palette support. Or something like that. I just remember stuff being really flunky and involved lots of fiddling, but if you're still experiencing problems, check the tmspec. It might have some problems in it.
12-27-2008, 12:22 PM
(12-27-2008, 12:02 PM)A.J. Nitro Wrote: RTB, I think you ripped Twin Woods wrong. Don't the middle parts of them like come out or something?Eh... Kirby Super Star Ultra has some sort of weird in-game effect for Twin Woods and how it cuts up the background for that attack. If you want, I could add the separate chunks (on second thought, I'd rather not) where to cut up the BG for that effect later on today in a few minutes. It's not like I forgot about it -- I had ripped the faces for Whispy for that attack. (1st line, 5th sprite and onwards. Except for that bit at the end.) Gimme a break -- I spent about three days (on and off) ripping it (and one of those days was re-ripping a bunch of things)... ...anyway, this is what it says in my Tile Molester's tmspec.xml, and it seems to work. Code: <directcolor id="CF00" bpp="15" rmask="001F" gmask="03E0" bmask="7C00"> I think I'm gonna take a break from sprite ripping for a week or so. I've been forgetting a lot of things recently, probably because I'm a bit stressed out. (Actually, it might also do with the fact that I haven't gotten much sleep, either.) Hence the reason why I have to keep updating my spritesheets with things I've missed. Ayayayayaya... *slowly cowers deeper into a box* (EDIT: Okay, it's updated. Read the note about Twin Woods at the bottom to see why I didn't rip it. The icon will fix itself up on its own, since Photobucket seems to retain older versions of images for a day or two.) |
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