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Oh, good :0
I didn't really use references for these, so if they're off in any way take it as artistic license!
Also, has anyone heard anything from Devicho? I haven't seen her on here in a while. It occurred to me while I was drawing Ingrid, but I forgot to mention it.
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(03-30-2014, 08:24 PM)Baegal Wrote: I didn't really use references for these, so if they're off in any way take it as artistic license!
Heh, it's ok! My official ref doesn't wear a skull or beret, but you got the muscles down good! I'd suggest adding the extra stick limbs next time
03-31-2014, 12:08 AM
(This post was last modified: 03-31-2014, 12:08 AM by Kitsu.)
here's some redlines to show some potential edits for accuracy
i am completely unfunny
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HEY NO STEAL ART BY BAGEL DONUT STEAL
heh
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Original bagel, do not steal.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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AKA, what am i doing with my life
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(04-01-2014, 10:17 PM)Baegal Wrote:
AKA, what am i doing with my life This is me I am actually this ripped.
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04-12-2014, 02:05 PM
(This post was last modified: 04-12-2014, 02:05 PM by Baegal.)
DON'T ASK LIKE YOU DIDN'T ASK FOR THIS SENGIR
to be honest right now I'm a little freaked out because I forgot this was a thing that happened
April fool's on me I guess
*flexes out of this thread*
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So it's not art love, but I designed a thing for Recolorme!
(I thought of this when wondering what an irl tVGR game would be like then simplified it to this.)
Recolorcards
a real-world card game about recoloring sprites
Cards:
- Square to symbolize pixels. Such intense symbolism!
- Pretty much a solid color with an art in the middle.
- RGB values of the solid color are printed on the card.
- Only eight cards in a player's hand at the end of a turn.
- Decks can contain any number of cards. It's up to the player!
- Flavour text???
Goal:
- Use Objects to change the color of your card by mixing
- After 4 turns the Target Colors are all examined.
- The player with the Active Sprite closest in RGB values to a Target Color wins a point.
- A player cannot win a point from his or her own Target Color.
- Repeat until you have a desired number of points.
- The number of points required to win varies based on number of players.
Setup:
- Players draw eight cards.
- Each player flips over the top card of his or her deck. This is the opponent's Target Color.
- Each player plays an Active Sprite (a card from his or her hand) onto the canvas (the playing field).
Turn:
- Player draws a card.
- Player must use a color on the Active Sprite. (Try to strategize! You need to use four colors for mixing all together.)
Mixing:
- Pretty much this,
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These are some relics from a crappy game idea I might revive someday, and I have recently added a couple to it, so..
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