04-02-2014, 04:08 PM
(This post was last modified: 04-02-2014, 04:11 PM by MilesTheCreator.)
Hello folks,
You hage troubles ripping the rayman legends sprites? Well, All you need is:
-PC
-Rayman Legends Game (Steam or non-steam or anyway)
-Quickbms
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don't open it!
Second open notepad and copy this code:
_____________________________________________
# Rayman Legends (Xbox 360)
# script for QuickBMS http://quickbms.aluigi.org
endian big
goto 0xc
get BASE_OFF long
goto 0x2c
get FILES long
for i = 0 < FILES
get DUMMY1 long
get SIZE long
get ZSIZE long
get TSTAMP longlong
get OFFSET longlong
if DUMMY1 == 2
get DUMMY4 long
get DUMMY5 long
endif
get FOLDERSZ long
getdstring FOLDER FOLDERSZ
get NAMESZ long
getdstring NAME NAMESZ
string FOLDER + NAME
string NAME = FOLDER
math OFFSET += BASE_OFF
if ZSIZE == 0
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
get DUMMY6 long
get DUMMY7 long
next i
_____________________________________________
Click File> Save as
And save it as .bms file
Third open that .bms file with quickbms_4gb_files.exe
Fourth open the rayman legends ipk file and save those sprites in any file you want...
Fifth wait hours and minutes, be patient O_O
And ta-da, you finished
*But those files are ckd! Want to extract it?*
Copy this code and save it as .bms file
---------------
get NAME basename
get SIZE asize
math SIZE -= 0x34
string NAME += ".dds"
log NAME 0x34 SIZE
-------------------
It just convert .tga.ckd files into .dds and you can open it with Paint.NET
Hope it helps
You hage troubles ripping the rayman legends sprites? Well, All you need is:
-PC
-Rayman Legends Game (Steam or non-steam or anyway)
-Quickbms
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don't open it!
Second open notepad and copy this code:
_____________________________________________
# Rayman Legends (Xbox 360)
# script for QuickBMS http://quickbms.aluigi.org
endian big
goto 0xc
get BASE_OFF long
goto 0x2c
get FILES long
for i = 0 < FILES
get DUMMY1 long
get SIZE long
get ZSIZE long
get TSTAMP longlong
get OFFSET longlong
if DUMMY1 == 2
get DUMMY4 long
get DUMMY5 long
endif
get FOLDERSZ long
getdstring FOLDER FOLDERSZ
get NAMESZ long
getdstring NAME NAMESZ
string FOLDER + NAME
string NAME = FOLDER
math OFFSET += BASE_OFF
if ZSIZE == 0
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
get DUMMY6 long
get DUMMY7 long
next i
_____________________________________________
Click File> Save as
And save it as .bms file
Third open that .bms file with quickbms_4gb_files.exe
Fourth open the rayman legends ipk file and save those sprites in any file you want...
Fifth wait hours and minutes, be patient O_O
And ta-da, you finished
*But those files are ckd! Want to extract it?*
Copy this code and save it as .bms file
---------------
get NAME basename
get SIZE asize
math SIZE -= 0x34
string NAME += ".dds"
log NAME 0x34 SIZE
-------------------
It just convert .tga.ckd files into .dds and you can open it with Paint.NET
Hope it helps