Posts: 2,414
Threads: 86
Joined: Sep 2008
Quote:The move in this game I assume just turns the character into a a crossplay'd anime character and they're just get...embarassed (i.e. Baegal stays Baegal, he just ends up in Chiyo-chan cosplay)
Guess I should clear this up on the Midnight Moe move. The original demo I had that introduced the move involved the lights going out, Marvin Gaye music and a blood curdling scream. Take that as you will
Posts: 8,812
Threads: 131
Joined: May 2008
Believe me, I will
Posts: 3,612
Threads: 81
Joined: Jan 2009
Posts: 969
Threads: 35
Joined: Mar 2010
Wait, I thought someone said the character had to have originated in anime, and being a game character that had an anime later didn't count?
well, it's vipes' move, and he just said that was ok, so i guess i was just wrong about that.
Posts: 969
Threads: 35
Joined: Mar 2010
05-07-2014, 10:40 PM
(This post was last modified: 05-07-2014, 10:41 PM by Kelvin.)
Darn you, Blue! How dare you be wrong about a fact you weren't clear on! I oughta have a move that summons a door to hit you on the butt on the way out BECAUSE YOU ARE FIRED! No, not you, Gary Oak, the other Blue. Yes, you, question mark box, door, kart, goodbye.
Posts: 3,612
Threads: 81
Joined: Jan 2009
Mh... after some c+c, I suggest this as a regular special instead.
Vic drawn in by dat ass
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Thanked by: Crappy Blue Luigi, recme, SchAlternate, Level 1, Baegal, alexmach1, Garamonde, Sengir, Zadaben, psychospacecow, Lexou Duck, Kami, Iceman404
the rapid twitching of the butt'd opponent is the best part.
Posts: 969
Threads: 35
Joined: Mar 2010
(05-07-2014, 12:56 PM)Midi Wrote: So, regarding stages, what should the resolution be? And what are the limitations on moving/animated set pieces?
Oh, also, can we have voice stings? Like win , lose, attack, hit, things like that?
Requoting this because I still need to know so I can start my stage image. Also, would this be OK for my stage music? It's the boss theme for my own game: http://www.furaffinity.net/view/5711653/
Posts: 253
Threads: 10
Joined: Mar 2014
(05-08-2014, 04:17 PM)Chris2Balls [:B] Wrote: Mh... after some c+c, I suggest this as a regular special instead.
Vic drawn in by dat ass
Please make dat ass shake as the enemy twitch, please
Thanked by: SchAlternate, recme, Gwen, alexmach1, Crappy Blue Luigi, Baegal, Omnikariz, psychospacecow, Zadaben, Kami, Iceman404
Posts: 880
Threads: 23
Joined: Jul 2011
05-09-2014, 10:07 PM
(This post was last modified: 05-09-2014, 10:08 PM by Zadaben.)
Midi, you're doing what I used to do (and still sometimes do oops) and thinking too far ahead. I get that, it's always exciting to think about the final product and all the cool little detail things you can do, but it isn't practical, and until you actually show some real progress, people are inclined to doubt your ability to finish anything at all. You should just focus on the basics first, get back to spriting and get some animations down, I know it can seem a bit boring and you might want to take breaks and work on other things, and that's fine, but get those animations done before you go around posting your backgrounds and music selections and stuff.
Posts: 969
Threads: 35
Joined: Mar 2010
Yeah, I know, but it's hard for me to focus on one thing for too long. Besides, it doesn't hurt to know.
Posts: 2,106
Threads: 25
Joined: May 2008
05-10-2014, 02:37 PM
(This post was last modified: 05-10-2014, 02:38 PM by NICKtendo DS.)
New clean sheet! I added another alt. color based on a sprite of him I found in the TSRPG topic. His alt colors affect his Strawberry form though, so recolor those with caution (if you do).
My Game Maker games (Dropbox download links):
Posts: 2,106
Threads: 25
Joined: May 2008
Sorry for the double post, but I've updated Neko's victory animation.
Princess now appears and throws Neko the Fishcake.
My Game Maker games (Dropbox download links):
Posts: 4,309
Threads: 34
Joined: Jul 2009
I approve of this.
I'm also pondering branching off into a new thread for the Fighter Maker edition to keep it from cluttering goings on in the main thread.
|