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Poll: What power up do you want?!
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Comet Mario
0%
0 0%
Lightning Mario
0%
0 0%
Rocket Mario
0%
0 0%
Speed Mario
11.11%
1 11.11%
Bubble Mario
0%
0 0%
Bomb Mario
33.33%
3 33.33%
Bullet Mario
11.11%
1 11.11%
Thwomp Mario
44.44%
4 44.44%
Total 9 vote(s) 100%
* You voted for this item. [Show Results]

Mario Sprites are BACK!
#31
(03-29-2014, 08:34 PM)Joxon Wrote: Better now?
[Image: AAzo3dE.png]

Yeah, the first three mushrooms are better (though I think you would be better off without that pinkish shade on the sides of the mushrooms), but the other stuff still needs work.

For instance, there's the fire flower. The second yellow shade is no good. I suggest you hue-shift it towards orange/red more, and lower its saturation. The stem shades, once more, do not have enough contrast (Well, this is mostly referring to the second shade). And honestly, the stem could be reworked to have a more defined shape. especially the leaves. The yellow mushroom's last shade could be darker still. Darker colors tend to be less saturated, so it wouldn't hurt to decrease saturation either. As for the golden mushroom (and the rest of the blocks, coins and stuff)...I'd say it has all the problems mentioned before, as well as a few others, like the colors picked not being the most suitable for it. Keep working on it.

If there's a term you're not familiar with or are unsure of how to apply, please speak up.
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#32
For the yellow mushroom, it's supposed to be bright. The mushroom is going to be a lightning mushroom. If it was dark, including the outline, it wouldn't represent it the way I would like it to. And, I'm guessing the Mario sprites are good?
[Image: rHiHaRN.jpg]
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#33
If you are making a lightning shroom, you may want to include a lightning theme in it's design.
Right now it just kind of looks like a regular mushroom.

Even something as simple as a lightning bolt on the mushroom top would do.
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#34
Alternatively, you could give it an animation where it glows. Your call though, I guess the contrast isn't so bad on that one.

Your Mario can still show more improvement. the contrast is still too low on the red, and the walk cycle is still kind of stiff. As I stated before, check out recent mario walk cycles for reference, and try to replicate that. As a heads up, you can give it more life by making the hat bounce, giving the head some movement, and actually bending the limbs at the joints.
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#35
[Image: q7TrNl5.png]
Better? Again?

The blue shroom is the animation for the lightning shroom.
[Image: rHiHaRN.jpg]
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#36
Instead of just negative-izing the mushroom, you should resprite (well, recolor,) that blue mushroom using whatever would naturally be the blue part of your palette. Simply inverting the colors might be easy but it kills the contrast in your sprite and actually looks pretty bad.
[Image: ndsMEF0.gif][Image: sig.gif]
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#37
Better Now?
[Image: u3OcD6i.png]
I used the blue pallet from mario's overalls and reversed the shade order.
[Image: rHiHaRN.jpg]
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#38
[Image: tArQ8dE.png]
I made fire Mario! Yes, they're technically recolors, but how else am I supposed to make them?

Smaller fire balls are fire ball trails.

Any suggestions for a shoot pose?
(e.g. SMW shoot, Paper Mario shoot, ect.)
[Image: rHiHaRN.jpg]
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#39
the fireballs dont really look like fireballs, dont forget that they spin whenever mario shoots them
they leave a little trail as they spin, look at these examples,

[Image: images?q=tbn:ANd9GcQAqooevei6wEqmIIBslAc...qvRkUKpscg]

other than that, they're pillow shaded
[Image: summary-bbad004172a3ffceaf4a2064ce34344d.png]
Thanked by: E-Man
#40
Pillowshading,
No offence, but, every fire ball on there is pillow shaded.
Correct me if i'm wrong, but can't you pillow shade light sources considering light sources like fire aren't generally effected by other light sources?

Also, I wanted to try something different than the classic fire ball.

[Image: mario-fireball2-pv.jpg]

Like this.
[Image: rHiHaRN.jpg]
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#41
It's round, sure, but I also see some sort of trail coming from it.

Since the technical limitations of older Nintendo consoles are not advanced enough to provide the same kind of trails you're looking for, that is why the fireballs in previous Mario titles have that shape.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#42
So what do you suggest I do?
[Image: rHiHaRN.jpg]
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#43
Either make the fireballs the shape they always have or somehow demonstrate that the little fireballs are supposed to trail off from the big one as it moves about.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Thanked by: Omnikariz
#44
[Image: spO8CC6.png]
New fire ball
[Image: rHiHaRN.jpg]
Thanked by: E-Man, Omnikariz
#45
Much better! My only concern is that the size of your fireball makes Mario look tiny by comparison. Maybe you could scale him up?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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