Users browsing this thread: 17 Guest(s)
THE FIGHTERS RESOURCE - Official Thread
I noticed the wave of people after I came along... Am I the cause of this? Blank
I make webcomics. You can check it out if you want.

[Image: Thomas%20amp%20Zachary%20banner%202_zpsyzdyyste.png]
Thanked by:
No, I don't think your are. Don't be so hard on yourself, pal.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Thanked by: TheMario360
If the game development forum is going to start to get flooded with TFR threads, would it be too unreasonable to give it a subforum?

(Considering the SSB project's carcass is still there....)
[Image: shrine.gif]
Thanked by: E-Man, Chris2Balls [:B]
(05-25-2014, 06:12 PM)StarSock64 Wrote: Like, idk why we're obligated to program members who nobody knows and who haven't made their mark on the community yet.

Depending on how the game was going to be made, I thought the choices were:

-the main programmer would code everyone and everything

-or the member would code their character him/herself. Ofc, the way of coding characters would have to be easy and accessible enough for non-coders.

Given the first choice, I see the issue quoted. But for the second, I don't really see any real issue besides being an "official" member.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by: Chris2Balls [:B]
Oh wow
i'd already created a new op and everything but jetters posted before I did hahaha
if you want I'll set all that up later
[Image: ndsMEF0.gif][Image: sig.gif]
(05-25-2014, 06:58 PM)E-Man Wrote: No, I don't think your are. Don't be so hard on yourself, pal.

Even so... I'm still waiting on critique on the gifs I posted.
I make webcomics. You can check it out if you want.

[Image: Thomas%20amp%20Zachary%20banner%202_zpsyzdyyste.png]
Thanked by:
Well, amidst all of this confusion, the Machobot now has a Gognio.

[Image: gAjY4bm.gif]
[Image: zzJueWI.gif]

It's in two parts because for some reason, my animator wouldn't export it all in one .gif. Too big or something, I guess. (Also, the first .gif won't loop for some reason either, so unless you refresh it'll look like a giant white block)

I'll post an example on what the blue part following is supposed to be a reference to, but I'm pressed for time at the moment)

Updated sheet, because the Gognio does have some edits
[Image: 803ce84258.gif]
[Image: t63ladC.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Okay

It seems like there's quite a bit of confusion on what's what
I think it's a good idea to start fresh
and if you guys are willing to let me I'd like to help establish some parameters.

I know I'm not the brains behind this project, but I've kept files fairly up to date and for my own sanity have an archive of most important character sheets and tutorials.
I have lists of what I completed (which at the time were the requirements) and I'm willing to help an OP compile all of the information if I'm not suitable for creating a new topic.

It will really help to start fresh, and like most people here, I have seen this project relatively from the beginning and have most of the images we need already compiled.
I can provide examples for most if not all attacks and necessities, and also because I've had to ask multiple times, I have a list of what could be done for main fighters and we can think of extras from there.

If someone is already behind starting a new thread (for characters), please PM me and I'll do my best to help with organizing it.
Or, if there are no objections, I'd be more than happy to help start up and monitor the character development thread.

Let's do this o/
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Jetters mentions several times the project getting "finished". My question is, does it need to be finished? And what would actually constitute finishing it? I never saw any cap for how many characters could enter or anything. This could just be an ongoing project, a sort of perpetual fighting game, and if a programmer gets tired of working on it, they could pass it off to a volunteer. Not to mention, there's no one stopping anyone from making a Mugen version, which would allow users to code characters themselves and submit the whole thing, which the programmer would then need only tweak them so they're balanced. I've asked before about deadlines, and haven't heard of any being established. So what's the point in worrying about how many people are joining? Not all of them are gonna finish anyway, and in the end, it's up to the programmer and the project manager who gets in and who doesn't, since they're the ones with the actual source code to this game.
Thanked by:
My personal suggestions for thread splitting, if it is going to occur:

A subforum in Games Development dedicated to TFR. It would be topped with a stickied post explaining what TFR is, showing tutorials and filled with all the information someone would want to know about the game. This thread should be locked to avoid cluttering and have a person or persons listed that people can send questions to via PM about the game if the post isn't informative enough.

The subforum can have a general working thread, if people would like, but I think what would be a better benefit would be separate threads for each person's projects. They are welcome to be critiqued by everyone, but that would not necessarily mean that their character would be accepted to the project. That would be a decision to be made by the community and whoever is spearheading whichever particular version of the project.



In the meantime, I'm going to continue to work on my version in my own thread, only posting updates on that particular version of the game. Chaoxs is on deck for conversion into the engine, and I have a lot of new features that I'll get into when I post it later this week hopefully. Whatever you guys decide to do with the threads I'll continue to follow it closely.

Also, on a side note for [robo9]: you REALLY should consider giving yourself a Machobot costume for that Gognio. I'd almost suggest making it a Spritality rather than a Gognio because of how epic that would be, but I think in the end a Gognio is a cooler suggestion since you'd get to see it a lot more.
i don't know what anyone's talking about

[Image: wLKB6R4.gif]
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
(05-25-2014, 10:45 PM)Midi Wrote: Jetters mentions several times the project getting "finished". My question is, does it need to be finished? And what would actually constitute finishing it? I never saw any cap for how many characters could enter or anything. This could just be an ongoing project, a sort of perpetual fighting game, and if a programmer gets tired of working on it, they could pass it off to a volunteer. Not to mention, there's no one stopping anyone from making a Mugen version, which would allow users to code characters themselves and submit the whole thing, which the programmer would then need only tweak them so they're balanced. I've asked before about deadlines, and haven't heard of any being established. So what's the point in worrying about how many people are joining? Not all of them are gonna finish anyway, and in the end, it's up to the programmer and the project manager who gets in and who doesn't, since they're the ones with the actual source code to this game.

In my opinion at least, I'd say having an end in mind would be ideal.
There is as of this moment, no real character cap, and adding one would in no way deny any sort of updates that could include new characters, but having SOME sort of finalized product in mind is good because it allows people to know that there is an end at some point.
I know it doesn't have to TECHNICALLY be finished, and a good majority of the fun is simply in the creation, but it's been almost two years with little to show (from a programming standpoint) and I've seen far too many TVGR projects die.

There's nothing wrong with continuing to work on it, but I personally think it would be a little disappointing to do nothing with all of this awesome collaborative work. If we can get even a small roster (like 8-12) players and a good amount of assists in a simple run, I think it would not only be an awesome accomplishment as a community, but also great motivation to keep improving!

The project is about having fun and stimulating creativity in an art community, but it's a little discouraging to pour hours of work into something everybody just shrugs off in a few weeks, only to do the same thing with another project in a month or two.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
So from what people have said, this is how we could break it down (non-exhaustively):
Oh, and more progress:
[Image: Mce9iLb.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






dear god, if he starts bulging more muscles he might get internal bleeding.


Forum Jump: