I've wanted to have a go at model ripping for a while, and the main handheld I've been looking to start on in particular is the GBA. Is there a way to do it?
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GBA Model ripping?
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07-06-2014, 01:21 PM
(This post was last modified: 07-06-2014, 01:23 PM by Radzdahound.)
I'm no expert, so I may be wrong, but from my quick Google research it seems the GBA doesn't use 3D models. Instead, games with 3-Dimensional graphics just use 2D sprite renders of models.
Here's my source if you're interested: http://www.zapotlanejo.info/Nintendopape...=19&t=1424 Sooo.... sorry? *Tries to gracefully end awkward post* EDIT: Although, you could still just rip the sprites if that's all you want.
07-06-2014, 01:26 PM
Not possible I'm afraid.
IIRC, The GBA doesn't use any 3D models in any game, only sprites.
Wait, really? I mean, somewhere I saw that the GBA had some sort of 3D model engine. Maybe it was something put into the carts, but I found some games that have 3D models...
NFS Games : Driver 2 & 3 : Super Monkey Ball Jr. : Again, maybe the developers put in some software in so the GBA could handle polygons, or the GBA, being a mini SNES as it was called, could render them too?
07-06-2014, 02:01 PM
(This post was last modified: 07-06-2014, 02:01 PM by Radzdahound.)
From what I'm aware, the developers were just really amazing at making their games look 3D. Take a look at this sprite sheet from Super Monkey Ball Jr. It has 3D renders of Aiai facing all directions. It appears to be 3D, but it's not. It's just a 2D sprite. So what appears to be a model of Aiai in-game is just a llooottt of pre-rendered sprites!
Not sure about the actual level, though. That looks pretty 3-Dimensional. But it's probably just a fancy 3D effect like the one used in the original Super Mario Kart. Again, I'm not sure. I'm new to the whole GBA-ripping thing. It just appears it's all a very well done illusion. :/
07-06-2014, 02:16 PM
Welp, I think you guys are right. Quoted from Wikipedia, the GBA has a "Graphics Custom 2D core". I think that it must be some pretty good illusions the developers did.
07-06-2014, 02:20 PM
It might be that trick they used in Sonic Battle.
07-06-2014, 02:59 PM
WAIT!
According to a quote from a site called Thunderbolt Games : "The GBA was similar to the SNES technologically, so for certain genres representing 3D was a bit tricky. However, unlike the SNES (at least without any added chips), it is capable of rendering texture-mapped, polygonal 3D graphics. It was a 32-bit console after all; and produced far better looking 3D graphics than the supposedly 64-bit Atari Jaguar or the Sega 32X, both intended to introduce 3D gaming on home consoles." I think I may have found an answer.
07-08-2014, 07:21 AM
Agreed, I'm sure I've seen 3D models be used in places. Certain games definitely use 3D models, like:
Doom Tony Hawk’s Downhill Jam Kill.Switch Otherwise they just simply wouldn't work as games. You'll be hard pressed to find a means of ripping these though, due to obscurity. Thanked by: Omnikariz
08-12-2014, 02:40 PM
I have come back to this subject a bit ago, but still no luck.
However, what if I tried looking at the source code for the games, if there is actually a tool for that?
08-12-2014, 02:45 PM
02-14-2022, 02:36 PM
Sorry for the late 8-9 year bump, but there is a another game I am aware that uses 3D models.
SSX 3 for the GBA. Ripping these models will be hard unless you have a GBA ripping tool that lets you do that stuff. |
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