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Pokémon Model Ripping Project
#61
I would like to request Reshiram, Kyurem, & Zekrom.
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#62
(09-27-2014, 07:38 PM)Lilothestitch Wrote: I would like to request Reshiram, Kyurem, & Zekrom.
Wait until I get the other three done before making any more requests! Rolleyes
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#63
Random Talking Bush
(09-27-2014, 07:38 PM)Lilothestitch Wrote: I would like to request Reshiram, Kyurem, & Zekrom.
Wait until I get the other three done before making any more requests! Rolleyes

Ok I'll wait before making more. Sorry I can't help it. I get bored so easily.
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#64
I would like to request Snivy, Servine and Serperior. No, I do not feel that is a very surprising choice.
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#65
I'm curious: does your max script have a GUI or is it more akin to a "plugin" where 3Ds Max (or any other 3D application) is simply enabled to read the file format found in the Pokémon game. A follow-up question: does this importer support regular DS formats from other games?
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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#66
Might I request Mudkip, Marshtomp, and Swampert?


...And could you throw in Mega Swampert?
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#67
(09-29-2014, 05:24 AM)Sketchasaurus Wrote: I'm curious: does your max script have a GUI or is it more akin to a "plugin" where 3Ds Max (or any other 3D application) is simply enabled to read the file format found in the Pokémon game. A follow-up question: does this importer support regular DS formats from other games?

There's no GUI, it's just a MaxScript that works similarly to a plugin, where you just run the script, pick the model, and then it imports it directly into the program.

And the importer only works with Pokémon X/Y right now, and somewhat with Kirby Triple Deluxe (same format, but there's some things that my script crashes on, so there's probably some important differences there). I don't plan on adding any other formats to it, and if I did I'd have to write up a brand new file for 'em.
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#68
May I request Espeon, Tyranitar and Metagross? Or am I too new of a member to request these? Cause I'm aware of the rule in which new members can't request things, but I'm unsure if that still applies in topics like this? If this is the case, please ignore my requests.
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#69
RTB What is the file format for Pokemon X/Y to extract the models?
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#70
(09-29-2014, 01:18 PM)Lilothestitch Wrote: RTB What is the file format for Pokemon X/Y to extract the models?

It uses what's known as "BCH" for its model format. Only one other 3DS game uses that format, which is Kirby Triple Deluxe, but even then it's different enough that my importer doesn't work with it without some additional fixes (which I'll figure out later, Pokémon is the highest priority).

As for how to extract them, there's BCH2OBJ which I used as a starting point (but even then I ended up figuring most things out myself), which imports models without rigging, or the MaxScript that I'm writing up which allows for full bone structures, rigging, not-buggered UV mapping, et cetera.


(09-29-2014, 01:18 PM)PKMN Trainer Rai Wrote: May I request Espeon, Tyranitar and Metagross? Or am I too new of a member to request these? Cause I'm aware of the rule in which new members can't request things, but I'm unsure if that still applies in topics like this? If this is the case, please ignore my requests.
It's fine, I'm allowing requests for this project in particular to be open to everyone, regardless of when you join.
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#71
Another Eevee-lution. Wow.
The future of things to come...
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#72
(09-29-2014, 01:23 PM)Random Talking Bush Wrote:
(09-29-2014, 01:18 PM)Lilothestitch Wrote: RTB What is the file format for Pokemon X/Y to extract the models?

It uses what's known as "BCH" for its model format. Only one other 3DS game uses that format, which is Kirby Triple Deluxe, but even then it's different enough that my importer doesn't work with it without some additional fixes (which I'll figure out later, Pokémon is the highest priority).

As for how to extract them, there's BCH2OBJ which I used as a starting point (but even then I ended up figuring most things out myself), which imports models without rigging, or the MaxScript that I'm writing up which allows for full bone structures, rigging, not-buggered UV mapping, et cetera.



(09-29-2014, 01:18 PM)PKMN Trainer Rai Wrote: May I request Espeon, Tyranitar and Metagross? Or am I too new of a member to request these? Cause I'm aware of the rule in which new members can't request things, but I'm unsure if that still applies in topics like this? If this is the case, please ignore my requests.
It's fine, I'm allowing requests for this project in particular to be open to everyone, regardless of when you join.

Where can I get this BCH2OBJ? What file are the BCH files in?
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#73
(09-29-2014, 01:48 PM)Lilothestitch Wrote:
(09-29-2014, 01:23 PM)Random Talking Bush Wrote:
(09-29-2014, 01:18 PM)Lilothestitch Wrote: RTB What is the file format for Pokemon X/Y to extract the models?

It uses what's known as "BCH" for its model format. Only one other 3DS game uses that format, which is Kirby Triple Deluxe, but even then it's different enough that my importer doesn't work with it without some additional fixes (which I'll figure out later, Pokémon is the highest priority).

As for how to extract them, there's BCH2OBJ which I used as a starting point (but even then I ended up figuring most things out myself), which imports models without rigging, or the MaxScript that I'm writing up which allows for full bone structures, rigging, not-buggered UV mapping, et cetera.
Where can I get this BCH2OBJ? What file are the BCH files in?
https://gist.github.com/magical/5a78c91a4c1ac6056943

And the Pokémon models are in a/0/0/7.
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#74
(09-29-2014, 01:57 PM)Random Talking Bush Wrote:
(09-29-2014, 01:48 PM)Lilothestitch Wrote:
(09-29-2014, 01:23 PM)Random Talking Bush Wrote: It uses what's known as "BCH" for its model format. Only one other 3DS game uses that format, which is Kirby Triple Deluxe, but even then it's different enough that my importer doesn't work with it without some additional fixes (which I'll figure out later, Pokémon is the highest priority).

As for how to extract them, there's BCH2OBJ which I used as a starting point (but even then I ended up figuring most things out myself), which imports models without rigging, or the MaxScript that I'm writing up which allows for full bone structures, rigging, not-buggered UV mapping, et cetera.
Where can I get this BCH2OBJ? What file are the BCH files in?
https://gist.github.com/magical/5a78c91a4c1ac6056943

And the Pokémon models are in a/0/0/7.

How do I use it? Where can I get the rom?
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#75
(09-29-2014, 02:11 PM)Lilothestitch Wrote:
(09-29-2014, 01:57 PM)Random Talking Bush Wrote:
(09-29-2014, 01:48 PM)Lilothestitch Wrote: Where can I get this BCH2OBJ? What file are the BCH files in?
https://gist.github.com/magical/5a78c91a4c1ac6056943

And the Pokémon models are in a/0/0/7.

How do I use it? Where can I get the rom?

I think it's best to wait until I get my script done, I'll supply the model files directly for anyone interested in helping out.
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