(10-17-2014, 10:34 PM)ShadeDBZ Wrote: (10-17-2014, 10:27 PM)Ton Wrote: How do you have ORAS stuff already? O_o After watching closely for the last couple of weeks, I'm fairly certain Random Talking Bush is a wizard of some sort. I'm not the one that's the wizard, that would be the members who have been sending me the files in the first place. I'm just using whatever knowledge of model ripping that I've got to extract the models.
11-03-2014, 06:29 AM
(This post was last modified: 11-03-2014, 06:31 AM by Random Talking Bush.)
Cross-posting from the X/Y ripping topic as usual.
Pokémon X/Y:
Pokémon Omega Ruby / Alpha Sapphire:
And some ghostly ghosts, too.
Sonic Unleashed:
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Wait the ghosts from the random animation Night of the Werehog were actually in Unleashed?
(11-03-2014, 01:22 PM)Turbo Thunderbolt Wrote: Wait the ghosts from the random animation Night of the Werehog were actually in Unleashed? Yeah, they appear in exactly two missions in Sonic Unleashed.
Pokémon X/Y:
Another Pokémon update... without a single Pokémon? That can't be right.
Great stuff!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(11-03-2014, 01:26 PM)Random Talking Bush Wrote: (11-03-2014, 01:22 PM)Turbo Thunderbolt Wrote: Wait the ghosts from the random animation Night of the Werehog were actually in Unleashed? Yeah, they appear in exactly two missions in Sonic Unleashed.
Well ya learn something new every day xD
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Very impressive work. Hope to start diving into doing stuff like this myself in the near future.
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(11-06-2014, 05:49 PM)brianuuu Wrote: Sonic 06 yet? ;( Sorry, I got sidetracked again. I'll be working on updating that script soon, I'll put my other plans aside until that's done.
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(11-06-2014, 06:14 PM)Random Talking Bush Wrote: (11-06-2014, 05:49 PM)brianuuu Wrote: Sonic 06 yet? ;( Sorry, I got sidetracked again. I'll be working on updating that script soon, I'll put my other plans aside until that's done.
Sounds like we all have stuff to look forward too. I would love to get my hands on a few of the badnik models from this game.
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(11-07-2014, 09:46 AM)pinballsmith Wrote: (11-06-2014, 06:14 PM)Random Talking Bush Wrote: (11-06-2014, 05:49 PM)brianuuu Wrote: Sonic 06 yet? ;( Sorry, I got sidetracked again. I'll be working on updating that script soon, I'll put my other plans aside until that's done.
Sounds like we all have stuff to look forward too. I would love to get my hands on a few of the badnik models from this game. You can actually do that will the current script already, you just need to apply the texture yourself.
The *NO model-importing script has now been updated with automatic diffuse-texture-importing capabilities for XNO (so far) format models. I'll do the same for ENO, GNO and ZNO next time.
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(11-07-2014, 10:16 PM)Random Talking Bush Wrote: The *NO model-importing script has now been updated with automatic diffuse-texture-importing capabilities for XNO (so far) format models. I'll do the same for ENO, GNO and ZNO next time.
Nice! But I notice something weird, there seems only light/no vertex color, cuz I've deleted the 7-14 version I can't confirm it, do you still have the 7-14 version?
(11-13-2014, 01:31 PM)brianuuu Wrote: (11-07-2014, 10:16 PM)Random Talking Bush Wrote: The *NO model-importing script has now been updated with automatic diffuse-texture-importing capabilities for XNO (so far) format models. I'll do the same for ENO, GNO and ZNO next time.
Nice! But I notice something weird, there seems only light/no vertex color, cuz I've deleted the 7-14 version I can't confirm it, do you still have the 7-14 version? Hrm, that's weird. Looks like it still imports the vertex colours (or alpha with the checkbox enabled) for me. I'll double-check though.
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