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Poll: Are you excited?
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yes
12.50%
1 12.50%
no
62.50%
5 62.50%
it depends...
25.00%
2 25.00%
You'll do better than SEGA
0%
0 0%
No I hate sonic.
0%
0 0%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Sonic 3d&K
#1
I am making sonic the hedgehog 3 and knuckles completely in 3d with the Blender Game Engine or Unity 4/5.
I am experimenting on constraining sonic's movement via spline and bezier curves with generations's classic sonic model.
If someone could point me towards great sonic blueprints for 3d creation that will be great.

Thanks
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#2
You sound like you've never made a game before. I strongly recommend you back away from something as complicated as a Sonic game and make something simple. Sure there's tons of Space Invaders clones out there and you wanna make something exciting, but trust me when I say I know from experience that it's better to make something small first.
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Thanked by: E-Man, ronny14, Blaze349, Zapchu25
#3
^ I second that.
This is an extremely ambitious start and with something like coding, you sadly cannot start big. Feel free to correct me however as I don't actually know if you have experience or not. The issue is just that you have to start small with game development. My first game was a shitty galaxian "clone" (if you could call it that) and even that was barely stable.
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Thanked by: Blaze349
#4
I agree that sonic games are incredibly complicated but I now feel ready to take on this. I have done coding before on the Unity engine. I've made shooters(a genre I hate) and more. Anyway ever since I began game development I only wanted to make sonic games(not just sonic).
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#5
Why not use one of the many sonic models out there (or in here, for that matter) so that you can build up a test room without doing a bunch of artwork? You could use the generations models, for example. I feel like producing assets is great, but it's something that should come after the mechanics are worked out.
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Thanked by: E-Man, puggsoy, Blaze349
#6
I am currently using classic sonic's generations model(its textures are haywire). By the way. 3d means generations classic sonic 3d not adventure 3d.
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#7
If you're gonna do that, go easy on the backgrounds; SG's were really cluttered and made it hard for me to tell what was what a lot of the time. Also, I like the slightly behind perspective where you could see what was ahead and actually have time to react.
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#8
(11-04-2014, 12:13 AM)Blaze349 Wrote: By the way. 3d means generations classic sonic 3d not adventure 3d.

I kinda figured you'd go with the classic model; it only makes sense. So just to be clear, does that also mean it's gonna be like Sonic Rush, as in 3d visuals with 2d gameplay?
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#9
This is kind of off topic, but are you BlazefireLP?
[Image: ndsMEF0.gif][Image: sig.gif]
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#10
No, Blaze quit fangaming and went into music.
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#11
(11-02-2014, 04:34 PM)Blaze349 Wrote: I agree that sonic games are incredibly complicated but I now feel ready to take on this. I have done coding before on the Unity engine. I've made shooters(a genre I hate) and more. Anyway ever since I began game development I only wanted to make sonic games(not just sonic).

When I first started fangaming Sonic was immediately what I wanted to do. Fast forward 8 years later and I'm still not 100% on 2D Sonic games. Again, I'm not clear on your experience but shooters (I'm assuming 2D shooters) are nowhere nearly the amount of experience you'd need for a Sonic game. Hell, even FPS games don't give you quite the experience you'd need. Sonic almost has the physics of like, let's say, a car. Working with a Sonic engine is a completely different experience from most other platformers. Do you have any work to show?
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#12
I've never seen a car that could treat every surface ever like it was black ice.
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#13
(11-08-2014, 09:07 PM)Midi Wrote: I've never seen a car that could treat every surface ever like it was black ice.

I was referring to acceleration and deceleration but it was just a shitty example to be honest
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#14
Ok then. I'll make this later.
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