11-09-2014, 05:38 PM
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Daemoth's Submissions 1.6.2 AbFix
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11-09-2014, 06:42 PM
You can see how new icons work here on the wiki.
To add new sheets, go to the game's page and click on the "Add New Sheet" icon. To replace sheets and/or icons either post in this thread, in the Errors thread, or PM a staff member. In any of these cases please include a link to the sheet, that makes it much easier for us. A revision feature is planned to be released soon, which you can use to replace sheets and icons yourslef (although they will still need to be approved). However until then just do the above. In terms of your sheets, the first one has a background that conflicts with some of the sprites (e.g. the boulder). Make sure the background colour is unique, pure magenta (#FF00FF) or cyan (#00FFFF) is usually a good bet. There is also quite a bit of empty space in both of them, it would be appreciated if you could try lessen that a bit.
11-09-2014, 07:13 PM
Dont you remember me Puggsoy? Ive posted over 300 sprite sheet mate, I remember how its done.
About the icons, i was speaking about the google drive, i made over 200 icons in it. Also my sheets has a lot of space in them cause im still working on them, just have done the dark world first dungeon.
11-09-2014, 07:24 PM
Oh right, I thought I knew you! Haha sorry, I thought the sheets were done and had maybe lost your touch or something. There have been a couple of new submitters that have made similar mistakes so yeah, sorry about that
About the icons, we're not using Google Drive any more. As I said you can just ask staff to update them, or if you post a couple in this thread then Petie can add you to the renovation team and you can update them directly yourself. Thanked by: daemoth
Alright, playthrough done.
Enemies Icons, Enemies Sheet : as usual, if you guys spots something missing, plz tell me Edit: Heres some updated Zelda icons Also, little typo in "Deset Entrance". Forest link should probably be renamed "Lost Woods' Entrance". The indivual sheet on Hyrule Castle Interior ("Hyrule Castle Interior F1","Hyrule Castle Interior F2","Hyrule Castle Interior B1", "Hyrule Castle Interior B2", "Hyrule Castle Chamber" and "Hyrule Castle Hidden Path") should be deleted since "Hyrule Castle Interior" include all the others.
11-15-2014, 06:48 PM
11-16-2014, 04:17 AM
Daemoth, I can set you up to upload new icons yourself if you want?
Thanked by: daemoth
(11-16-2014, 04:17 AM)Dazz Wrote: Daemoth, I can set you up to upload new icons yourself if you want? Sure, thanks mate. Edit: Noticed some gray lines on 2 of my Ogre Battle Snes icons, here are the fixes: Angel Classes( http://www.spriters-resource.com/snes/og...eet/58684/) : New angel Icon Endora Queen Classes ( http://www.spriters-resource.com/snes/og...eet/58675/) : New Queen Icon Also, in Zelda Lttp, the sheets "Background Object" and "Overworld Object" could be deleted since "Bg Kit 1" is more complete than those two. Thanked by: Ton
Im currently ripping from Lufia 2 (Snes) and theres a very usefull debug menu, thanks to The Cutting room floor, that let you swap through every sprite of the game, more than 1500 sprites with the walking animation .... So, i made a macro that automatically move the character, screenshots it and swap to the next character.
The problem is, theres lag in the emulator, and i dont get the correct walking animation. I start my macro twice, and it doesnt get the same frames. Im currently using Zsnes. Im also taking my screenshot by another program so it doesnt lag the emulator even more. Anyone know if there is a way to like lock the speed of the emulator so i dont get this issue? Heres whats my macro gave me: CharactersOverworld
12-25-2014, 11:30 PM
I never played Lufia 2, but more snes RPG rips makes me a happy boy. Awesome stuff. Hope you can get that working more smoothly.
Thanked by: daemoth
12-27-2014, 04:14 PM
I don't really see the problem, the majority of the characters has just two walk frames for each direction.
But I see a lot of duplicates on your sheet. Moreover, 1500 sprites is too much for this game. Remember that the left and right walk direction are identical (just mirrored sprites).
12-29-2014, 01:23 PM
(12-27-2014, 04:14 PM)Davy Jones Wrote: I don't really see the problem, the majority of the characters has just two walk frames for each direction. Indeed, its near to perfect and easily fixable but it would nice if there was a way to make this reliable, especially since i often uses this method.
01-02-2015, 10:59 AM
(This post was last modified: 01-02-2015, 11:34 AM by Davy Jones.)
Apparently, there is more stuff:
http://tcrf.net/Lufia_II:_Rise_of_the_Sinistrals - 2 unused items (pot & coins) - 3 missing sprites (sailor recolour, bunny girl, casino guy in a suit) -> the first two chars are Japanese only, but the third one should also appear in the US/EU version of the game. Edit: ok, looks like you got the unused battle bg and the two enemies (kraken, king hidora), but I've seen some errors on your enemy sheet: http://www.spriters-resource.com/snes/lu...eet/64470/ - 3rd row, sprite 8 - 4th row, sprite 7, 9 - 5th row, sprite 1, 2, 9 - 6th row, sprite 4, 5 - 8th row, sprite 2, 8, 10 - 10th row, sprite 7 - 11th row, sprite 4 - 12th row, sprite 11 They all have issues with the background colour. It also appears that the tank in the last row has a lightblue leftover (hand with the flag). There are also some stray pixels on a few enemies: - 3rd row, sprite 8, 13, 15 - 8th row, sprite 5, 6, 15 - 11th row, the first 6 dragons - 12th row, the horned demon - 13th row, the big fish |
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