Users browsing this thread:
Gardow's pixels of knights and dinosaurs - gif heavy
#1
Disclaimer: Gifs ahead, sorry if it's too much to handle.

Hi there! Some of you may know me, a lot of your probably don't. I'm Gardow, and I like making pixel art.
I used to do a lot of sonic edits, but in recent years I've taken a new turn and done more custom stuff.
So here goes!

First up, a bunch of Shovel Knight fan sprites. Not in any particular style, I like to consider it my own.
[Image: B6rBaTQ.gif]
Shovel Knight and the Black Knight.
[Image: yjeA71o.png]
Shield Knight.
[Image: yZ6sOPG.gif]
All the armours.
[Image: 7GA74Yq.gif]
The Enchantress.
[Image: NCOFo3l.gif]
The order of no Quarter.
[Image: NaYpD96.gif]
Common Knight enemy I happen to like.


Second, here's some dinosaurs.
[Image: raptor_jousting_by_gardow-d83v3c4.png]
Because regular jousting was just such a bore...
[Image: g5agmLN.gif]
To be revised.




I don't have a lot of time on my hands right now, but I do intend to fix flaws pointed out. Especially on the last animation, I have had useful critique on DA but could always use more.
Setting priorities means I won't be able to get to it any time soon though, I lost my job recently and life isn't free, so hunting the job market comes first.

But as said, all C&C is welcome, and much appreciated. Thanks for taking a look at my stuff!
[Image: iUYKvDE.gif]Oh hey look a Tyrantrum skull!
Reply
#2
I have to say, I am impressed.

I can only say I'd add more of a "shine" to Mole Knight. Just a little.
Reply
Thanked by: Gardow
#3
The Shovel Knight's shovel looks like it's floating due to the lack of movement.
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by: Joxon, Zadaben, Gardow
#4
Holy cow, this is some impressive stuff! Your colors are excellent and I can see a definite SNES influence in the color of your outlines.

With that being said, why not title your Shovel Knight stuff "Super Shovel Knight"? Also, I'm really digging your super-sharp dinosaurs. I would so totally play a Joust remake with graphics like these.
Reply
Thanked by: Gardow
#5
While yes, Dromaeosaur tails are particularly stiff, evidence suggests that the tail of dinosaurs like Velociraptor and Deinonychus were quite flexible as it pertains to lateral (side to side) movement. Also, antirrhopus means "counter-balance" But I'm not here to nitpick paleontology at great lengths.

The center of gravity on Deinonychus seems a bit off, the tail seems rather too high up in the air and the pelvis is leaning forward to far. Overall, the animation seems a tad too jittery, as it lunges backwards and forwards in a strange way. the static head with the jaw agape also stands out as pretty odd.

As for the tyrantrum skull, the ridges that you gave the mandible to indicate where its beard feathers would go are rather odd to me, and the antorbital fenestrae seems a bit too far back and low: the region of bone below that hole would be a deadly structural weakness for the dino if it were engaged in its aggressive feeding habits.
Some of the linework is a bit jagged, but otherwise, it's a pretty cool sprite.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
[Image: shrine.gif]
Reply
Thanked by: Gardow
#6
First of all, thanks for the kind and most of all for the useful comments. Consider them put to use.

(11-07-2014, 07:48 PM)Dragon_Throne Wrote: I have to say, I am impressed.

I can only say I'd add more of a "shine" to Mole Knight. Just a little.

He could use a little more shine indeed. He did always seem a bit 'dull' compared to the other sprites.

(11-07-2014, 08:06 PM)ShadeDBZ Wrote: The Shovel Knight's shovel looks like it's floating due to the lack of movement.

I'll play around with it a bit. Maybe have the shovel go with the main body like in the game, or maybe an alternative that's a bit more snazzy.
Fun fact: At first I could've sworn it was just like that in the game, but playing it again has proven me wrong.

(11-10-2014, 08:22 PM)DragonDePlatino Wrote: Holy cow, this is some impressive stuff! Your colors are excellent and I can see a definite SNES influence in the color of your outlines.

With that being said, why not title your Shovel Knight stuff "Super Shovel Knight"? Also, I'm really digging your super-sharp dinosaurs. I would so totally play a Joust remake with graphics like these.

While this was the plan, I didn't take care of my palettes while spriting these, and can't claim SNES compatibility.
But yes, I did indeed have the SNES in mind. When I go back to fix these, I'll probably look into this.

(11-11-2014, 05:49 AM)Sketchasaurus Wrote: While yes, Dromaeosaur tails are particularly stiff, evidence suggests that the tail of dinosaurs like Velociraptor and Deinonychus were quite flexible as it pertains to lateral (side to side) movement. Also, antirrhopus means "counter-balance" But I'm not here to nitpick paleontology at great lengths.

The center of gravity on Deinonychus seems a bit off, the tail seems rather too high up in the air and the pelvis is leaning forward to far. Overall, the animation seems a tad too jittery, as it lunges backwards and forwards in a strange way. the static head with the jaw agape also stands out as pretty odd.

As for the tyrantrum skull, the ridges that you gave the mandible to indicate where its beard feathers would go are rather odd to me, and the antorbital fenestrae seems a bit too far back and low: the region of bone below that hole would be a deadly structural weakness for the dino if it were engaged in its aggressive feeding habits.
Some of the linework is a bit jagged, but otherwise, it's a pretty cool sprite.

I always assumed they added the "counter-balance" to the name to display the function of the stiff tail? I could be wrong though.

That last animation needs a lot of work indeed. It functions as a stand-in for now, but your C&C together with what I've gotten on DA will help a lot when I fix it up/redo it. (I feel inclined to do the latter, since the pose itself is a big issue.)

As for the Tyrantrum skull, I really didn't think that one through. I may go back and fix the structural issues, but as of now it's on the bottom of the list. (Not that the C&C isn't appreciated, it's why I posted these after all.)
Reply
Thanked by:
#7
These are just amazing.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: Gardow
#8
Well, all dinosaur tails, to some degree, act as a counterbalance for the body, which is particularly important for bipedal dinosaurs because they have so much weight held in front of the hips. But yes, antirrhopus is in Deinonychus's name because it denotes that the dino's tail acts as a counter-balance for the animal, even though this is essentially true of all bipedal dinosaurs.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
[Image: shrine.gif]
Reply
Thanked by: Gardow
#9
(11-11-2014, 10:07 AM)Ton Wrote: These are just amazing.

Why thank you!

(11-11-2014, 07:35 PM)Sketchasaurus Wrote: Well, all dinosaur tails, to some degree, act as a counterbalance for the body, which is particularly important for bipedal dinosaurs because they have so much weight held in front of the hips. But yes, antirrhopus is in Deinonychus's name because it denotes that the dino's tail acts as a counter-balance for the animal, even though this is essentially true of all bipedal dinosaurs.

I never quite thought about this in depth... Pretty useless name when you think about it.
Then again, wouldn't be the first questionable name for a dinosaur.

EDIT:
Used the time I had to try to fix the floaty shovel issue.
[Image: kBiXSci.gif]
Not sure which I prefer. The first is the closest to the original animation, the other are just a tiny bit more dynamic.
Reply
Thanked by:
#10
I'd go with 2.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by:
#11
I feel like 3 presents more believable stability. While 2 could be used as well, for it looks more menacing, it lacks the balance that a swordsman/warrior would need to be ready for a fight. And 1 looks a bit too stiff, in my opinion.

I say 3.

EDIT: Although, if you're going for a more weighty looking animation, 2 is definitely your best bet. It all comes down to personal opinion. Smile
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by:
#12
I like 2 the best, too. 1 looks too stiff, and 3 looks like he's dancing.
Reply
Thanked by:
#13
Combining sprites from option 1, 2 and 3 gave an interesting result.

[Image: phC2jDl.gif]
1, 1, 2, 3, ... 
Reply
#14
I see you actually went ahead and made a sprite thread. I think it looks best with a smoother up and down animation, feels more cartoony(?).
Reply
Thanked by: Gardow
#15
Can I just start by saying I really worked my butt off on this one?

[Image: the_big_bad_bird_by_gardow-d8em0i3.png]
Combining science, pixels, and dinner.

As a disclaimer I'd like to point out that T.rex probably didn't have an abundance of feathers like this, it is merely the other extreme to dragon scales and crocodile scutes. I might do a Spinosaurus with those next though...

The T.rex is based on Sue, the biggest and most complete T.rex fossil. I added some battle damage to her lip because I didn't want to ruffle her feathers, yet she should have at least one interesting story to tell. The coloring is based on various birds. I didn't want to go over the top with the colouring, but I might go back and add something more to the tail. The palette is random.

Update: Added some colouring to the tail.

As always, C&C would be appreciated.
Reply


Forum Jump: