Users browsing this thread:
Need help with sprites from Desert Demolition for Sega Genesis
#1
Can anyone help me with these sprites?:

[Image: need_help_with_canons.png]

I wanted to get the canons without Wile E.'s head popping out, but it seems impossible. Sad

I tried using the Gens11b emulator's Debugging VDP, but I could only get sprites of Wile E. Coyote and the Road Runner. Sad I don't how to get the sprites for items and stuff.

Can anyone help out?
Reply
Thanked by:
#2
It'd be a great help if we knew the game and system.

Although, if you can't find them yourself, I don't think anyone else can. Chances are that Wile E.'s head is an actual part of the sprite, so you'll just have to edit him out (unless of course it's just for submitting to the site, in which case the cannon just doesn't exist on its own).
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by: E-Man
#3
Desert Demolition for Sega Genesis
Reply
Thanked by:
#4
Got it here.
[Image: iG2Kh64687ddZ.png]
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by: puggsoy, Ton
#5
(11-17-2014, 09:53 PM)ShadeDBZ Wrote: Got it here.
[Image: iG2Kh64687ddZ.png]

Thanks, Shade. Smile I'll be sure to give you credit. Smile

BTW, you got a spriter tag credit thingy on you? Smile
Reply
Thanked by:
#6
(11-17-2014, 09:59 PM)LooneyTunerIan Wrote:
(11-17-2014, 09:53 PM)ShadeDBZ Wrote: Got it here.
[Image: iG2Kh64687ddZ.png]

Thanks, Shade. Smile I'll be sure to give you credit. Smile

BTW, you got a spriter tag credit thingy on you? Smile
I don't expect credit for something so small. Don't worry about it. Smile
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by:
#7
That solves my cannon problem, but now I've got another problem:

[Image: need_help_with_catapult.png]

I was trying to get animations of the catapult, but whenever I get the chance of hopping on and getting launched, some of the parts get cut off. Sad

Unfortunately, my Gens11b emulator's Debugging VDP feature can only get sprites of Wile E. Coyote and Road Runner, not the other objects around them. Sad

I don't suppose you could help me out with the remainder of the catapult's animations, could you, Shade?
Reply
Thanked by:
#8
Yeah, why not, I'll post it some time later.
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by:
#9
(11-18-2014, 02:33 PM)Shade Wrote: Yeah, why not, I'll post it some time later.

Thank you. Smile

If you want, you can reuse the catapult sprites I did for the complete animation. Smile

Just make sure the colors match though.
Reply
Thanked by:
#10
This is proving to be quite a bit more difficult than the cannon, and my unfamiliarity with YY-CHR isn't helping much. The bits and pieces being displayed make absolutely no sense to me trying to assemble them.

For anyone wanting to try, here's what I did.
  • Save a state of Desert Demolition (The third level is where the sprites are available, it's an easy game so that's no problem)
  • Open the state in YY-CHR
  • Set the graphics format to 4BPP MSX/MD/WSC
  • Pattern really doesn't matter in my opinion, as long as you can see where the catapult tiles are.
  • Assemble
If someone a bit more experienced with the program can take this up, that would be very appreciated. Unsure

Sorry dude.
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by:
#11
No need to worry shade. Help is on the way!
Could you PM me the savestate please?
I have so experience with YY CHR so it shouldn't be hard for me Smile

EDIT: Quick thought: do you have a savestate i could use?
[Image: jcKgJbX.png]
Reply
Thanked by: LooneyTunerIan
#12
(11-20-2014, 10:41 PM)Shade Wrote: This is proving to be quite a bit more difficult than the cannon, and my unfamiliarity with YY-CHR isn't helping much. The bits and pieces being displayed make absolutely no sense to me trying to assemble them.

For anyone wanting to try, here's what I did.

  • Save a state of Desert Demolition (The third level is where the sprites are available, it's an easy game so that's no problem)
  • Open the state in YY-CHR
  • Set the graphics format to 4BPP MSX/MD/WSC
  • Pattern really doesn't matter in my opinion, as long as you can see where the catapult tiles are.
  • Assemble
If someone a bit more experienced with the program can take this up, that would be very appreciated. Unsure

Sorry dude.
That's ok, you tried your best.

Maybe Nate'll help out. Smile

How about if you can help me with something else I couldn't get to sprite:
[Image: need_help_with_teeter-totter.png]

I tried to get this teeter-totter sprited, but Wile E. Coyote and the boulder got in the way sadly and I couldn't find a way to get them off. Sad 

Could you maybe help me out with the teeter-totter sprites? Smile 
Reply
Thanked by:
#13
I can see what i can do, but can you PM me ROM please?
I can probably go from there but if you could PM me the ROM that would help out tremendously.
[Image: jcKgJbX.png]
Reply
Thanked by:
#14
Nate, for the last time, don't request illegal copies of games. Seriously.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Reply
Thanked by:
#15
Good news! Big Grin

I finally got the complete animation of the catapult! Big Grin

All I need help with now is the teeter-totter. Smile That's the only thing left.
Reply
Thanked by: eureka


Forum Jump: