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Pokémon Model Ripping Project
The GUI of the tool looks very nice. Is it based off of Metro? If so, that must be why.

The only thing I would say is make the GUI a bit brighter so you can know which is the model viewer and the GUI itself.
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The tool works great as far as importing/exporting goes, but the .smd files it exports dont convert correctly into anything else, which is a bit bothersome as I convert these models for MMD
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(11-28-2014, 05:57 PM)MimiNeko Wrote: The tool works great as far as importing/exporting goes, but the .smd files it exports dont convert correctly into anything else, which is a bit bothersome as I convert these models for MMD
ok, I decided to test the exported file myself with the app you said. So firstly, I downloaded MikuMikuDance. It only supports a proprietary 3d model called pmd. There's a software called PMD Editor that can export .X models to .pmd. Was a bit hard to find one that work here.

So, how to convert:
- First, export the smd model with ohanaxy.
- Download the .X exporter plugin for 3ds max from here: http://www.cgdev.net/download.php
Download the one matching your version of 3ds max
- Extract the above ^^ plugin on the "plugin" folder of your 3ds max installation
- Download Noesis: http://www.richwhitehouse.com/index.php?...ojects.php
- Open the .smd model with noesis, then go to File > Export and save it to a .obj file.
- After it open 3ds max, click on the button with 3ds max icon, go to import > import and open the .obj file.
- Now go to file, export and on the format type select "Alin DirectX Exporter free...." and save the .X file
- Now download the PMD Editor, the one that worked for me was: http://www.mediafire.com/download/k1wbey...Editor.zip
- With PMDEditor open, on the main windows go to File > Import > X File and select the .X file you exporter with 3ds max.
- Now, go to File > Save As and save the .pmd file.
And now the model is ready to be opened on MMD
[Image: yFaDRMK.png]
btw, I recommend you to use better animation software, all this hard work is caused for the proprietary format used by MMD.
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(11-28-2014, 07:50 PM)gdkchan Wrote:
(11-28-2014, 05:57 PM)MimiNeko Wrote: The tool works great as far as importing/exporting goes, but the .smd files it exports dont convert correctly into anything else, which is a bit bothersome as I convert these models for MMD
ok, I decided to test the exported file myself with the app you said. So firstly, I downloaded MikuMikuDance. It only supports a proprietary 3d model called pmd. There's a software called PMD Editor that can export .X models to .pmd. Was a bit hard to find one that work here.

So, how to convert:
- First, export the smd model with ohanaxy.
- Download the .X exporter plugin for 3ds max from here: http://www.cgdev.net/download.php
Download the one matching your version of 3ds max
- Extract the above ^^ plugin on the "plugin" folder of your 3ds max installation
- Download Noesis: http://www.richwhitehouse.com/index.php?...ojects.php
- Open the .smd model with noesis, then go to File > Export and save it to a .obj file.
- After it open 3ds max, click on the button with 3ds max icon, go to import > import and open the .obj file.
- Now go to file, export and on the format type select "Alin DirectX Exporter free...." and save the .X file
- Now download the PMD Editor, the one that worked for me was: http://www.mediafire.com/download/k1wbey...Editor.zip
- With PMDEditor open, on the main windows go to File > Import > X File and select the .X file you exporter with 3ds max.
- Now, go to File > Save As and save the .pmd file.
And now the model is ready to be opened on MMD
[Image: yFaDRMK.png]
btw, I recommend you to use better animation software, all this hard work is caused for the proprietary format used by MMD.

Thank you very much Smile

I`ve been trying to find better software, but I`m a bit of a newcomer to animation, and MMD works best for my level of knowledge
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(11-28-2014, 03:53 PM)gdkchan Wrote: As you may have noticed, some of then have bugs.

Download link (bin):

https://www.dropbox.com/s/bqhwornbgh9bgd...e.zip?dl=0
NOTE: The tool is unstable, buggy, and far from being complete. Text ripping and ROM Tool aren't working yet.
Source:
https://github.com/gdkchan/OhanaXY/tree/master/Ohana3DS

As soon as the vertex weights gets bound to the bones for the ORAS models, I'm gunna be all over this tool. Very well done!
Just an amateur (very amateur) 3D animator here. Don't mind me.
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Ah well, can`t get 3DSmax to install on my computer so I guess Ill just have to stick to rigging the models myself or waiting on them to be uploaded to Models-Resource lol
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Hey, uh...I keep forgetting to ask this, but I was wondering if any of you know a good place to buy a 4.5 Firmware 3DS? If I try I can probably get it before Christmas, but I'm not sure where to look.

Off-topic, for a sec, so I can ask if there's been any progress on Smash 4's player models? I'd really like to get hold of Duck Hunt before Christmas as well, so I can make some special renders of him for my nephew who is obsessed with Nintendo games of the past.
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Tested the tool with OR/AS maps today. Some of then work good, other are a bit broken (weird textures). Also the renderer have bugs with Alpha images, it's a problem of Alpha Depth Sorting.
Maps files located in:
a\0\3\9
and their textures in:
a\0\1\4
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dem maps look good! Wish i could get my hands on them x.x

altho i have noticed that with some pokemons.. they have some exploded objects, or 1 will have a messed up UV (for example.. primal groudons lava object)
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Erm...this is a little silly for me to say, but can I change my request from Primal Kyogre to uh...Wally? I forgot that one.
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(11-29-2014, 05:31 PM)Demonslayerx8 Wrote: dem maps look good! Wish i could get my hands on them x.x

altho i have noticed that with some pokemons.. they have some exploded objects, or 1 will have a messed up UV (for example.. primal groudons lava object)

Yeah, I noticed that Primal Kyogre`s tail deforms a little when opened with this tool
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I wish I could extract the files myself, I really want to do some exploration on the trainer models, any chance any of you can supply me with the raw trainer files so I can have a look? Either through PM or here is fine with me...
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Thank you for this tool but it is quite difficult to do much without the correctly rigged bones. Also for some reason when I look at Mega Lopunny the start of the ears seem to stuff up as one of the vertices looks as if it is in the ground. Plus how does one get there model to have the appropriate texture in the viewer. I can only have the textures in PNG format which I downloaded somewhere in this thread.
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(11-30-2014, 01:13 AM)Carpaccio Wrote: I wish I could extract the files myself, I really want to do some exploration on the trainer models, any chance any of you can supply me with the raw trainer files so I can have a look? Either through PM or here is fine with me...

I decided to try and work with gdkchan on this stuff since we have a common goal.. managed to get some early support for MM (overworld NPC) support and got it into C4D
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Im interested in those raw trainer files too, if anyone is actually willing to share them
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