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Poll: Which version do you prefer?
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The Pixels Of Joxon
Say if an enemy comes up from behind, if the box is out of place, he would be hot when he wouldn't usally get hit. If the sprite moves from its original xy position, the box will still be in that xy position, not around PBG.
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Ahh I see. You can fix this issue by allowing the animation to move the character, or having a keypoint that defines the position of the character mask in the animation instead of it being in a static position. Then it should be fine.

Edit:
The way I handle it in my game is that movement is part of the animation, but under a animation curve called "Root Motion". It's basically an vector2 animation curve (animation key values over time). The value will be added onto the character's position, but not the animation.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Okay, I have one question. Does that exist in GameMaker?

[Image: vol9yKn.png]
Something seems off to me about the run. I tried to fix it. But it still seems off... Any suggestions? Or is it okay?
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I don't know. I don't use GM, sorry.

It would help if it was in GIF form. Frame 2's leg should be extended more instead of facing down. Frame 4 should have the other leg extending (you have a limp, lol).
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Thanked by: Joxon
A which leg is which? Just saying "leg" doesn't tell me much lol.
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Frame 2's back leg should be extended. Frame 4's front leg should be extended forward.

Uh. Front being the lighter one, back being the darker.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Thanked by: Joxon
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How's this?
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Its better, but try straightening the legs more, especially frame four. Try checking out some walk references too. Don't forget to twist the body, also.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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I got bored and made an Oktorok.
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The right leg barely goes forward, so it looks like he's limping. I think the problem is that you're keeping the 3/4 view on the running cycle; he should be facing all the way to the side.
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Oh gosh... I really did try my best... Geez this isn't good...
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When he walks, straighten out his legs instead of bending them. He kinda looks like he's stomping now, but thats just me.
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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More Oktorok
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Gifs would be a great Gif for Gifmas

(12-13-2014, 03:41 PM)Joxon Wrote: [Image: rZRBZ7r.png]
Oh gosh... I really did try my best... Geez this isn't good...

Don't feel bad, just keep working at it. Also, give us some gifs.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Lol, it's just hard to do this since I can ussly only have accsess toy iPod, and I have no way of gifing gifs on gifmas on my iPod, unless you have a way?

BTW any suggestions to make the 3/4 orientation work? It's kinda something I don't like when sprites do that.

Plus it works for blue boy here.
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