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TSR's Super Smash Bros Thread|SWITCH HYPE TRAIN NOW BOARDING
(01-02-2015, 03:55 PM)Vipershark Wrote: (no-items play is bullshit)

Well I mean this is an insult. I don't give two shits if he doesn't like it, but tact is a thing
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(01-02-2015, 06:36 PM)TomGuycott Wrote: I think there's just a higher ratio of casual Smash players than competitive in this community.

As for people flat-out insulting it, the only person I can think of is Koopaul, which is one. Everyone else has been like "I don't like to play competitively" in a different vocabulary.

When do I flat out insult it?

I just don't like the back and white mentality of completely competitive or completely casual with nothing inbetween.

You wanna talk about insulting? I find it very insulting that if I won a match with Ray Guns on that I won entirely by luck and there was absolutley NO skill involved whatsoever. None. When you play with items you don't even have to try, you could be blindfolded and still win. If you put in your effort to win a match with items you're a fool.

Now doesn't that sound way more insulting?

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Well to be fair, winning a match with a Raygun would require a substantial amount of luck. You'd have to have luck for the Raygun to appear near you, or atleast closer to you than your opponent. You have to have luck that they don't get anything better in the mean time, such as a Franklin Badge, Cracker Launcher, or etc. You have to have luck that a Starman doesn't randomly appear in their patch while being hit. You have to have luck that a green she'll doesn't appear right beside them when they get up. You have to have luck to where an explosive crate, bomb-omb, Deku Nut, Mr. Freezie, Smart Bomv, or etc doesn't appear right in front of you the next time you shoot. Rinse and repeat for each new Raygun, unless you're able to take 5/4/3/2 stocks (depending on the game) with 16 shots. Sure, it takes some skill to space the shots out and time them well enough to get your opponent off stage and endgeguard. But that's less exciting, safer, and takes less skill than a fox shinespiking someone offstage.

If you're tired of people giving you shit for preferring items, try finding better people. Most people I know in the scene don't care how you play, because they still/or remember when they played causually.

But hold on Koops, I have a surprise for you. http://smashboards.com/threads/item-stan...et.379640/
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I didn't really get to read your first post, but since the only competitive player in the room at the time got upset, I assumed he found it insulting in some way.

Also, 90% of your posts about Smash boil down to the same thing: items on should be considered the norm for competitive Smash. This, while a perfectly good way to play smash, does not induce a good competitive format.


Picture it with this example: Street Fighter, but at random a Super Automatic Hadoken Cannon or a Life and Special meter recovery spawns on a random side of the screen. And as luck would have it, it keeps spawning behind the same player in a situation where if the other player attempted to jump over and grab the item, they would be trapped in a combo long enough to kill them, and if they didn't, the other player would have the advantage to win.

Naturally, items aren't nearly that crippling in Smash because of a faaaar higher vertical and longer horizontal plane, but the effect can still happen. At that point it becomes less about skill and more about gambling.

Don't get me wrong, the skill it takes to come back from nothing or to overcome a devastating item combination is laudable, and item play is my usual preferred method of play, AND I'd applaud a tournament type that encouraged item play. However, item play IS definitely counter intuitive to a competitive atmosphere where victory can mean money.

That's all I'm saying, and that's why I assumed he would have found it insulting. I really don't think one should get criticized for their play style at all, though. The options to customize the game are there so that the most people possible can enjoy it, so why not celebrate that? Sad
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(01-03-2015, 09:10 AM)Sportoise Wrote: But hold on Koops, I have a surprise for you. http://smashboards.com/threads/item-stan...et.379640/

Holy shit I'm not Koops but if the Smash community adopted this I'd be completely okay with it. These are items with actual counterplay that require skill to use, and I can actually actively think of responses to besides "run away from it", and will not completely Fuck You Until The Morning (except for the warp star, but even that has counterplay)

Koopaul < Most of us are talking about like, the Golden Hammer, Maxim Tomato, Pokeballs and the Fan. Hammers and Pokeballs themselves are based on luck (there is the small chance the head of the hammer will off, or it's a squeaky gold hammer - and i'm so glad when a Goldeen jumps out of that Pokeball) and if things go right, they're one giant hitbox for ten seconds, that, even with limited mobility, guarantees a KO. You can argue that those items take skill, but really - they're pretty broken.
And the fan. Oh my god fuck the fan. Seriously.


I'll admit, playing with the ray gun on and getting a KO purely on your opponent riding the gun blasts off the stage was very satisfying and a lot of fun. ):
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I never said wanted items to be a norm in competetive play. I don't want them to be a part of major tournaments. I never said any of that. I just said I don't like the fact that you have to be devided into one of two groups.

I hate being labeled in the same class as a five year old kid spaming smash attacks while playing with Bomb-Ombs on high. I hate being labeled with a bunch of drunk frat boys pausing the game a random moments to fuck up his buddy.

That's why I hate that it's either "Competetive" or "Casual" with nothing inbetween. I hate the labels. Like I said, I see a gradient of playstyles, not just two.

Anyway I read that Smashboards topic. I have rules very similar to that. See, I know there are a lot of items that completely destroy any competition and those are turned off.

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People stereotype. It's what they do. I'm usually lumped into with the people who sit in their room and spend countless hours doing nothing but Smash. The people who play nothing but Fox and everything is super cereal. That any criticism I have for the newer games is because it doesn't have wavedashing. (Which is stupid as shit, because I don't play Melee competively. I play 64) I've been called autistic just because I play Smash

People just group people. It's a thing
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... autistic? ... how does that even make sense?
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One of the top players, Mew2King, has aspergers. So certain people in the FGC call Smash players autistic. They weren't literally suggesting that I was on the spectrum, the cunts were just using it as an insult
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Jeez, really? That's one of the most offensive things I've ever heard, I can't believe it's actually a thing.

Every time you think society is making progress in becoming less insensitive ...
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Using "Autistic" as an insult is the internet's favorite thing to do these days. It's pretty sad.
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I actually am autistic, and I must say that it threw me off at first.
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I'm autistic and use neurotypical as an insult.
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(01-03-2015, 09:41 PM)Gwen Wrote: Using "Autistic" as an insult is the internet's favorite thing to do these days. It's pretty sad.

I know. It pisses me off so much.

Just because one autistic person was a whiny, immature, idiotic manchild, doesn't mean that all autists are scum.


Also, if you want to know just how bad the use of "autism" as an insult has gotten...I once saw a person on YouTube call another "autistic" just for hating a video.

(Man, how I fucking hate the human race...)
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It's already bad enough that they use "gay" as a frequent insult, so why should they bring mental disabilities into this? Sure, I know that people like Chris-Chan give people with unusual brain processing a bad name, but it's not like they're all like that. We have users like Psychospacecow, NICKtendo DS, and even me, yet we actually do some pretty neat things and act rather reasonable.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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