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So Rodea: The Sky Soldier looks like a cross between Sonic Adventure and NiGHTs.

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Quote:TomGuycott
While the ability to make something more custom is appealing, one complaint I instantly have with Zelda Classic is that the UI looks far more complex and unpolished than what I feel Nintendo could make.

Also, you keep saying how Mario Maker is "clearly inferior" and a "downgrade", but what exactly are you comparing it to? I mean, it's unfair to compare current Zelda making engines to my hypothetical wish for a Zelda Maker by Nintendo, it doesn't even exist, so I assume you're comparing Mario Maker to something.



I never said anything about Mario Maker, I was speaking in general. These programs have been around a lot longer, and have had a lot more time to develop and add content, changing with user feedback with additional features and such.
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that said, that's kind of a dismissive tone
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That attitude sure makes me wanna get one :V

(seriously though, I originally actually didn't want it but now I just can't afford it lol)
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Reggie's tone is pretty characteristic of the world's current social environment, honestly.
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Maybe just don't make sluggish, outdated-looking shooters and people won't be upset about your wasted resources!

And learn from banjo nuts and bolts while you're at it...
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Fast-forward to four months from now.
Everyone's still disgruntled at the fact that this is Metroid's "big" 8th-generation game.
New Nintendo Direct.
Reggie unveils a brand-new trailer for Federation Force.  Everyone collectively groans in agony/quivers in fear.
Trailer's much more fast-paced and energetic in tone.
Shows off a lot more creative, engaging, and neat-looking mechanics than what we saw during its E3 debut.
Graphics got a hell of an update.
Fan service everywhere, including Samus appearing in person.
Scenario is much more deep than everyone initially thought.
Everybody begins to warm up to the game.
Fast forward to the game's launch.
Single-player and online multiplayer modes are surprisingly robust.
Surprise critical acclaim.
Almost everyone loves it.
"Sorry we doubted you, Ninty."
Metroid fans state it to be the best thing to ever happen to that franchise in years.

All of that right there?  Never going to happen, because I just jinxed it.  Enjoy Metroid: Other M Hunters, guys.
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(06-23-2015, 01:05 PM)Helmo Wrote: Nintendo just does what they want, regardless of it's a good idea or not...

Honestly that's what I like about them. Even if it isn't always producing the games /I/ want, I much prefer this mentality over that of companies like Microsoft, who always caters to one specific audience because they know it's the best way to make money consistently. If they weren't willing to go off the rails, we wouldn't have games like Mario Sunshine or Galaxy, which while are games that are received well critically, always do PHENOMENALLY less in sales than traditional sidescrolling Mario games. Heck, the Metroid Prime series probably wouldn't even exist.
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(06-23-2015, 01:40 PM)Jermungandr Wrote:
(06-23-2015, 01:05 PM)Helmo Wrote: Nintendo just does what they want, regardless of it's a good idea or not...

Honestly that's what I like about them. Even if it isn't always producing the games /I/ want, I much prefer this mentality over that of companies like Microsoft, who always caters to one specific audience because they know it's the best way to make money consistently. If they weren't willing to go off the rails, we wouldn't have games like Mario Sunshine or Galaxy, which while are games that are received well critically, always do PHENOMENALLY less in sales than traditional sidescrolling Mario games. Heck, the Metroid Prime series probably wouldn't even exist.

I wouldn't call Galaxy/Sunshine "Off the rails" at all.  It just blows my mind that they can make such a huge fuck up like Sticker Star or Other M and intentionally fuck up again.

If they had any sense they wouldn't have messed up Paper Mario twice in a row and hen give us Paper Jam.
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You can't even say Paper Jam is a fuck up because it's not even available to play yet. What is it with circlejerking a game to death before it's even released these days?
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(06-23-2015, 03:17 PM)Gwen Wrote: You can't even say Paper Jam is a fuck up because it's not even available to play yet. What is it with circlejerking a game to death before it's even released these days?

It's a fuck up in that's it's a horrible move.

As a game I'm sure it will be a standard M&L style game with a clashing art style.

edit: wait is MP:FF playable yet?
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Well no, the examples I gave are pretty tame. I was honestly going to expand my post a bit more when I had some time, but eh.

When I said "off the rails", the "rails" I was speaking of would be games that are guaranteed to make a bundle of money rather than creative titles that they want to make. For Nintendo, side scrolling platformers have always done super well compared to 3D free-roaming ones, a fact that is true even in modern day, surprisingly. If they just wanted to produce games that they know are going to do well, they could stay firmly on those tracks and produce nothing but sidescroling platformers and never really innovate.

But if you want to go REALLY off the rails, you brought up a good one yourself. What about the Paper Mario series? Where the heck did that come from? It's neither really anything like a traditional Mario game nor like any traditional RPG we'd ever seen before. Nintendo went wildly off the tracks there and it paid off considerably.

How about Pikmin? Who would have thought a game about micromanagement would be fun or beloved? Animal Crossing? That game is literally about nothing and it's adored. And if you just want to stick to spinoffs, how about Mario Kart? That game re-innovated racing games with its item mechanics, but before that series' first release, racing games literally only did well in arcade settings, making it quite a risky venture. How about Pokemon Snap? Not a big seller, but my god how many people it made happy, and those people are begging for a sequel to this day. Wario Ware came way out of left field, and look how popular those games are. And who would have imagined the successor to Super Mario World being anything like what we got in Yoshi's Island? And let's not forget Kirby, the master of nontraditional spinnoffs, with games like Block Ball, Dream Course, Canvas Curse, Epic Yarn, and Mass Attack, all of which were phenomenal games.

The point is, Nintendo is a company that understands that the point isn't always to make a game that they know is going to make them a shit-ton of money. Getting to really flex your creative muscles is its own reward, and even if your game doesn't sell well, there's always the chance that its going to make the few hundred people who are willing to go outside of their comfort zones very happy, and that in itself is worth the risk.

... I am doing a very poor job of trying to explain myself on this topic.
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(06-23-2015, 03:54 PM)Jermungandr Wrote: ... I am doing a very poor job of trying to explain myself on this topic.

We're on a totally different page here... Nintendo should make the games they wanna make, I like it when they make new series and spin offs.

However making a new series/spin off is completely different from them making some stinkers and following them up with something generic/lazy no one wanted... Just not smart in any sense.

What I was more referring to is I don't like their inability to listen sometimes. "Nintendo these Amiibo shortages are insane" or "Hey I want a standard sized New 3DS" and look how that turned out...
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I'm still withholding my opinion on Federation Force until I can hold it. There's a lot of ways that could come out.

Paper Jam really does seem like Jumping the Shark a bit... The self-awareness was cute in the small doses the Mario RPGs have used it up until this point, but Paper Mario started to become really overt about all that and it just killed the games for me on an immersive level. Paper Jam looks like all of that just got multiplied by eleven.
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