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06-09-2015, 11:30 PM
(This post was last modified: 06-09-2015, 11:33 PM by Daxar.)
I ended up recording some gameplay and stepping through frame by frame to figure out exactly which frames went where... Took a while and was fairly painstaking. Would not recommend. On the plus side, the sprites turned out pretty nice!
Nice, this game looks amazing!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
06-10-2015, 06:34 AM
(This post was last modified: 06-10-2015, 06:35 AM by Kosheh.)
(06-10-2015, 04:31 AM)Dazz Wrote: Nice, this game looks amazing!
well, YEAH
It's Mighty Switch Force 2. Both Mighty Switch Force games are Pretty Dang Good puzzle-platformers (albeit short) and they go on sale on the Nintendo eShop every once in a while (though, thinking about it I have no idea if they're US-only or not)
That said I'm with Dazz on this one - great work on the rips!! :v
One thing doesn't make sense. A "Paddy Wagon" is a cop car, not a fire truck.
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It's likely just a leftover joke from Mighty Switch Force, where the protagonist is a cop, rather than a firefighter.
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I took a second look at Ducktales Remastered, since my original program had a few problems (like leaving borders around images and that sort of thing), and I made my program stitch images into spritesheets based on animation sequences automagically. I've updated a lot of the old DuckTales sheets by this method, so they should be a lot better! Along the way, I stumbled upon a little guy that got missed the first time around:
(06-26-2015, 06:36 PM)Daxar Wrote: I took a second look at Ducktales Remastered, since my original program had a few problems (like leaving borders around images and that sort of thing), and I made my program stitch images into spritesheets based on animation sequences automagically. I've updated a lot of the old DuckTales sheets by this method, so they should be a lot better! Along the way, I stumbled upon a little guy that got missed the first time around:
Actually, his sprites were in the "Unused Content" archive, since he doesn't show up in-game (to my knowledge).
Either way, the rips look a lot better now!
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Ah, my bad then. The problems that arise from ripping games I haven't played at length.
Isn't Phooey a fan name, anyway?
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It's the name Donald Duck fans give to the common comic artist mistake where they accidentally added a fourth nephew in a panel.
Though the yellow shirt did appear in some early cartoons, and the Little Golden Books stories starring Donald.
Man, all of this is reminding me to buy more Donald Duck graphic novels.
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He's also named "Phooey" in the data files. Maybe someone at WayForward added him as an Easter egg.
Ah, that must be it exactly. They sure did their homework!
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Same deal with BloodRayne: Betrayal; some of the sprites weren't up to snuff. The new sheets turned out great, though!
Looks like Rayne's sprite sheet broke after I accepted the revision. Mind re-submitting that, packed in a ZIP file? I think tSR doesn't like the resolution for the image.
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What, 134 megapixels is too big?
Done.
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