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Hyrule Warriors Model Help
#1
So I used RTB's extraction script on the models and,
the only way to join them together is with a 64bit OS.
I have a 32bit OS.
Could someone join these together for me? Shy - Sheik Model.
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#2
there's a script for Noesis that does all of that for ya.

I dont have the link on me sadly.. but ill edit my post if i find it.
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#3
I hope I find it soon, too.
I really want this on tMR.
Any info on the textures?
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#4
here's the python script for noesis.. put it in the python folder within noesis, then reload it.

textures gets extracted when u export the model.
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#5
Sheik's one of the many characters that has broken polygons, so you'll have to wait until I am able to figure out how to fix that. Just letting you know.
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#6
what the main man said himself.. most chars has broken polygon's, so just be careful!!!

and how's the script coming along rtb? for stages that is (just somewhat curious)
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#7
Nope, doesn't work. I just get this:
[Image: 2zriNL.png]
Does it depend on version?
Also, which ones work?
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#8
hmm... dunno... mines the latest and works fine.

here's sheik in FBX format and textures r in PNG
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#9
Thanks a lot!
Also, could you upload your version of Noesis for me?
Can't find it anywhere.
EDIT: That's just hilarious. It's 'Pin the tail on the Sheik.'. But gone wrong.
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#10
yeah sure, i dont see y not
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#11
Yeah, I had ver40.999. That's probably why, then.
Thank you very much. I shall most likely post progress.

I may have progress. I had Postman Link, but, the sign had a slit through it...
Also, is this Impa correct?
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#12
(07-30-2015, 12:30 AM)Demonslayerx8 Wrote: what the main man said himself.. most chars has broken polygon's, so just be careful!!!

and how's the script coming along rtb? for stages that is (just somewhat curious)
Still no luck, but I'm looking into figuring out why certain models (like Ganondorf and Zant) don't import at all first, then I'll look into stage parts afterwards (but before I fix the "cloth" crap, I feel as if I'm so close yet so far with that).

On that note, I'll upload the QuickBMS scripts of mine to decompress the .GZ files and extract the .GTX files from the .G1Ts when I do, after I figure out why some files don't work and after setting up all of the texture formats, so you shouldn't need to worry about using Noesis afterwards.
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#13
Yeah, just tested stages, still error. (like you said!)
But, does my Impa model look right?
All Link models' hats are at his bottom and it looks like he's got a tail!
Hilarious!
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#14
(07-30-2015, 01:37 AM)supersmashball Wrote: Yeah, just tested stages, still error. (like you said!)
But, does my Impa model look right?
All Link models' hats are at his bottom and it looks like he's got a tail!
Hilarious!
Impa's broken, too, her hair strand and belt feathers are both missing.

And yeah, characters with "jiggle" polygons like Link's hat, Darunia's hair (spikes?) and Cia's self-explanatory are all pulled to the center for whatever reason.
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#15
How about.....
[Image: 0whewf.png]
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