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Wii U Ripping Catch-All Thread
(08-24-2015, 08:12 PM)bulby1 Wrote: Still don't exactly know how to get the .wud files. If only someone would tell me how, sigh..
Basically you're going to have to find them on the internet. The methods for extracting the files from your own Wii U games has not been made public, so we basically have to make do with what's been supplied.
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Actually the kernel exploit was finally released so anyone on 5.3.2 can extract their own stuff with TCPGecko. Splatoon stuff has been up for a while but haven't gotten very far, I've been poking someone about getting it up in more places.
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As have I. Got all of it on my PC. Want any?

ALL CREDIT GOES TO RTB FOR THE DATA.
[Image: 3oEduVuAsde9E8A716.gif][Image: ness_stamp_by_yukidarkfan.png]
3DS Friend Code: 4098-7082-7654
Add me sometime. I've got Smash, Mario Kart, and a few others!
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(08-25-2015, 01:47 AM)supersmashball Wrote: As have I. Got all of it on my PC. Want any?

ALL CREDIT GOES TO RTB FOR THE DATA.

Well it depends on what game files you got. Got anything from Sploon?

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does anyone have the mario kart 8 DLC files for the animal crossing track?
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(08-25-2015, 10:44 AM)lemurboy12 Wrote: does anyone have the mario kart 8 DLC files for the animal crossing track?
Won't be able to get those until people figure out how to decrypt DLC files, unfortunately.
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well... how were people able to rip the dlc characters then...? cause there's Link and Villagers on TMR section for MK8..
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(08-25-2015, 04:47 PM)Demonslayerx8 Wrote: well... how were people able to rip the dlc characters then...? cause there's Link and Villagers on TMR section for MK8..

Maybe it's that the characters are on the update files but the actual DLC files have the courses? probably wrong but maybe
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(08-25-2015, 04:55 PM)ThatTrueStruggle Wrote:
(08-25-2015, 04:47 PM)Demonslayerx8 Wrote: well... how were people able to rip the dlc characters then...? cause there's Link and Villagers on TMR section for MK8..

Maybe it's that the characters are on the update files but the actual DLC files have the courses? probably wrong but maybe
Correct. Update data can be decrypted easily, and everyone can see the other characters online regardless of whether they have the DLC or not. It's just the courses that can't be ripped, since they're in the DLC archives instead (but not the DLC courses' music, oddly enough).
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hmm i see... that is very strange indeed... o.O
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Yea, everything except the actual course data is in the update, and that's what downloads when you purchase the DLC. You have to access each "package" with a special library, nn_aoc (Nintendo Network Add-On Content), and I haven't bothered figuring out how to use it yet. I updated the Wii U with it on to 5.5.0 but it broke the exploit we have so I'll probably have to wait a bit before I can dump it since I can't run code anymore :< (we have userspace and kernel on latest but the userspace does a lot of weird corruption unstable stuff so it doesn't work on most Wii U's, including my updated one).
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Anybody want a BFFNT (font) converter?

https://dl.dropboxusercontent.com/u/2787...TtoGTX.bms

Works (and has been tested) with the font files for the following games:
Code:
Captain Toad: Treasure Tracker
Game & Wario
Kirby and the Rainbow Curse
Legend of Zelda: Wind Waker HD
Mario & Sonic at the Soichi 2014 Olympic Winter Games
Mario Kart 8
Mario Party 10
NES Remix 1 & 2 / NES Remix Pack
New Super Mario Bros. U
NintendoLand
Pikmin 3
Splatoon
Super Mario 3D World
Wii Party U
Wii Sports Club
Yoshi's Woolly World (*EXCEPT* for Font01.bffnt, still looking into why it won't convert)
I'd advise using the "Lossless" conversion method for those, and the TexConv2 fix script on the DDS files afterwards.
You'll need to flip them vertically, since they're upside down by default. Any greyscaled fonts don't need the alpha channel since it's the exact same as the original image, and any textures that appear completely transparent after you run it through the fix script (or blue and yellow without the transparency) need to be split into RGB and merged with the red channel as all three RGB colors and the G as the alpha. B is just leftover pixels and isn't necessary.
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(09-04-2015, 04:07 PM)Random Talking Bush Wrote: Anybody want a BFFNT (font) converter?

https://dl.dropboxusercontent.com/u/2787...TtoGTX.bms

Works (and has been tested) with the font files for the following games:
Code:
Captain Toad: Treasure Tracker
Game & Wario
Kirby and the Rainbow Curse
Legend of Zelda: Wind Waker HD
Mario & Sonic at the Soichi 2014 Olympic Winter Games
Mario Kart 8
Mario Party 10
NES Remix 1 & 2 / NES Remix Pack
New Super Mario Bros. U
NintendoLand
Pikmin 3
Splatoon
Super Mario 3D World
Wii Party U
Wii Sports Club
Yoshi's Woolly World (*EXCEPT* for Font01.bffnt, still looking into why it won't convert)
I'd advise using the "Lossless" conversion method for those, and the TexConv2 fix script on the DDS files afterwards.
You'll need to flip them vertically, since they're upside down by default. Any greyscaled fonts don't need the alpha channel since it's the exact same as the original image, and any textures that appear completely transparent after you run it through the fix script (or blue and yellow without the transparency) need to be split into RGB and merged with the red channel as all three RGB colors and the G as the alpha. B is just leftover pixels and isn't necessary.

Great job, once again RTB! Never fail to amaze Smile
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Quick update to that BFFNT script, it now adds the grid size into the filenames, making it easy to set up.
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Is it possible to download the font used in Mario Kart 8? the one used to name characters, tracks, modes, etc?
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