Users browsing this thread: 4 Guest(s)
doom and freedoom style monster workshop
#16
Regardless of what methods you are using, your final product is stunning. Yes, you don't have pixel-level control over your work, but the smoothness of your shading and sharpness of your outlines more than makes up for that. Sprites don't have to necessarily be pixel art, after all. Wink

Anyways, really nice work. Your designs are very complicated, but you manage to pull everything together by using common colors thoughout. Great job!
Reply
Thanked by:
#17
thanks im glad you like them Smile

here is apreview of the serpentipede monster (freedoom's imp equivalent) i had to redo the design because the previous sprite was too big

[Image: serpentipede___128_by_raymoohawk-d9957gf.png]

ill probably have to fix the front sprite some more, to make it more readable

EDIT

preview of walk frames

[Image: octaminator_108_by_raymoohawk-d9ea0p2.gif]
Reply
Thanked by: Ton
#18
more frames of the pestmester

[Image: pestmeester___1371_by_raymoohawk-d9lmid1.png]

[Image: pestmeester___110_by_raymoohawk-d9pz03k.png]

also a changing the design of the summoner a bit

[Image: summonner___113_by_raymoohawk-d9rnnw4.png]
Reply
Thanked by: Dolphman


Forum Jump: