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Crossy Road model rips
#16
(10-09-2015, 10:35 AM)nobody231 Wrote:
(10-08-2015, 11:56 PM)The Prawn Wrote: My question was still not answered: HOW were the Crossy Road models ripped? Every single Unity tool I've tried doesn't work with a Unity 5 built game, and now it's starting to drive me nuts.

Any help would be greatly appreciated, at this point...

DisUnity might work partially, but cannot get the rigs.

I've managed to extract the .43 mesh files that contain the models, but I can't get a single viewer to view said models (i.e. a Noesis Plugin). Any other ideas?
[Image: 76561197999597301.png]
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#17
(10-09-2015, 12:49 PM)The Prawn Wrote:
(10-09-2015, 10:35 AM)nobody231 Wrote:
(10-08-2015, 11:56 PM)The Prawn Wrote: My question was still not answered: HOW were the Crossy Road models ripped? Every single Unity tool I've tried doesn't work with a Unity 5 built game, and now it's starting to drive me nuts.

Any help would be greatly appreciated, at this point...

DisUnity might work partially, but cannot get the rigs.

I've managed to extract the .43 mesh files that contain the models, but I can't get a single viewer to view said models (i.e. a Noesis Plugin). Any other ideas?

Here's Link: http://www.mediafire.com/download/vm5n2q...v0/43s.zip

[Image: r5vf3cs724rr72zzg.jpg]
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#18
I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

.zip   43toOBJ.zip (Size: 3.7 KB / Downloads: 1,031)
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#19
(10-12-2015, 08:31 AM)TGE Wrote: I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.
[Image: 76561197999597301.png]
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#20
(10-12-2015, 02:15 PM)The Prawn Wrote:
(10-12-2015, 08:31 AM)TGE Wrote: I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.

I made Crossy Road Textures http://www.mediafire.com/download/a89dux...xtures.zip
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#21
(10-12-2015, 02:31 PM)SuperTVGRFan18496 Wrote:
(10-12-2015, 02:15 PM)The Prawn Wrote:
(10-12-2015, 08:31 AM)TGE Wrote: I attached an executable that should convert these to OBJ properly.
Of course, if there's any issues with a file you can send me the file and I'll look at it. (It works for all files you uploaded tho)
I also included a batch script that converts all .43 files in the current folder to obj (requires the executable to be in that same folder!)

Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.

I made Crossy Road Textures http://www.mediafire.com/download/a89dux...xtures.zip

Thanks for the textures, but it didn't help at all:
[Image: watagain_zpsinuuzbc4.png]
It's really something that needs to be taken care of on TGE's part, it seems. Sad
[Image: 76561197999597301.png]
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#22
(10-12-2015, 03:04 PM)The Prawn Wrote:
(10-12-2015, 02:31 PM)SuperTVGRFan18496 Wrote:
(10-12-2015, 02:15 PM)The Prawn Wrote: Well, your tool works, buuuuuuut...

[Image: wat_zpsrbckkiya.png]

The UVs don't import properly. If you can figure out how to get the proper UVs in, that'd be awesome.

I made Crossy Road Textures http://www.mediafire.com/download/a89dux...xtures.zip

Thanks for the textures, but it didn't help at all:
[Image: watagain_zpsinuuzbc4.png]
It's really something that needs to be taken care of on TGE's part, it seems. Sad

This Textures is Weird but, you can Fix it

See: [Image: latest?cb=20150219142730]
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#23
And how do I go about that, exactly?


It would be much better if the UVs were correct by default.
[Image: 76561197999597301.png]
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#24
(10-12-2015, 03:23 PM)The Prawn Wrote: And how do I go about that, exactly?


It would be much better if the UVs were correct by default.

for Example:
[Image: CrossyRoad_Characters_Feature.jpg]
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#25
Erm... I'll just wait for TGE to fix his 43toOBJ converter, actually.

Thanks for your efforts, though.
[Image: 76561197999597301.png]
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#26
(10-12-2015, 03:35 PM)The Prawn Wrote: Erm... I'll just wait for TGE to fix his 43toOBJ converter, actually.

Thanks for your efforts, though.

No Problem
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#27
Have you tried flipping the uv map vertically?
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#28
(10-12-2015, 03:56 PM)TGE Wrote: Have you tried flipping the uv map vertically?

I didn't think of that! And now:

[Image: chicken_zpsqyw2moke.png]

It works! Thanks!! Big Grin
[Image: 76561197999597301.png]
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#29
(10-12-2015, 04:23 PM)The Prawn Wrote:
(10-12-2015, 03:56 PM)TGE Wrote: Have you tried flipping the uv map vertically?

I didn't think of that! And now:

[Image: chicken_zpsqyw2moke.png]

It works! Thanks!! Big Grin

Fix the Chicken's Eye, Body and Legs
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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#30
It is fixed, it just looks weird from the render I made.
[Image: 306a681f62.png]
[Image: 76561197999597301.png]
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