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Conker BFD model rips
#1
By now, you're probably telling me to shut up about the dang game. I just wanna get some rips for it down for reasons.

Conker BFD has oddly NOT been uploaded with models for some reason, so I'm doing it myself.

I started with some easier ones, I guess? I'm also trying to T-Pose them all so other's do not have to.

[Image: gregg_by_fillerartist-d9ed1al.png]

Gregg (Who has a a whooping 807 polys for an N64 model)

[Image: pref_by_fillerartist-d9ed1a9.png]

The professor. (Who was the easiest to rip and pose)

[Image: Jxhwgj9.png]

An extremely WIP Conker. I need to get the vert colours to export properly.

[Image: n6yHszs.png]

Beetle. (WIP)
I like to make models in my free time. I also make weird games, too.
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#2
you ripping textures as well by any chance?
(besides being packed with the models, ofc)

I'd love to have those of the wasp/hornet nest, in particular, if you're ok with that?
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#3
@DarkGrievous7145

There's some textures ripped from other users already, but not any of the ones related to Wasps.

http://www.textures-resource.com/nintendo_64/conkerbfd/

I'm also planning to do these models, next:

Panther King

Tediz

Fire Imps

Weasels and Don Weasel

Franky, Paint Can, and Brush.

As for textures, I may rip the ECS beta Tediz flag, since it's a different flag.
I like to make models in my free time. I also make weird games, too.
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#4
I've already browsed the models resource and the textures resource for the textures/models, and also googled for them.

This is why I'm wondering if you could rip the others, especially the wasp next.

Anyways, the current progress here looks pretty good
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#5
@DarkGrievous7145

I'll try to do that when I get most of it done.

Anyways, here's a pretty much finished model export of Professor von Kripplespac (I just can't get the nerve to type that name, it's such an offensive pun)

There's minor UV placement issues on the legs, but everything else is 100% right, I think?

(The folder is also named "USED" as a leftover from organizing textures)


Attached Files
.zip   USED.zip (Size: 64.04 KB / Downloads: 365)
I like to make models in my free time. I also make weird games, too.
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#6
k

i don't have the means to check-out models, presently.
So someone else would have to judge the models, sorry.
Your screenshots/test renders look ok, though.

only games/programs i mess with that utilize 3d are MineCraft and Sketchup.
And if I ever use model rips from this site, they'll likely be in a 2.5d game that utilizes pre-rendered iso sprites.

anyways...
I mainly just want textures...lol
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#7
A rather OK update.

I got the professor model fixed, along with getting the main Tediz models done.

[Image: 7614.png]


(He actually reminds me of K.Rool from DKC3 for some reason)

[Image: 7615.png]

And here's the low poly Tediz used in multiplayer.

[Image: 7616.png]

Here's a testing download link. I also did upload them to the Models Resource, so I just gotta wait.


Attached Files
.zip   Teddiz.zip (Size: 26.57 KB / Downloads: 210)
.zip   Teddiz (Low poly).zip (Size: 18 KB / Downloads: 194)
.zip   Professor.zip (Size: 132.66 KB / Downloads: 198)
I like to make models in my free time. I also make weird games, too.
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#8
Got the SHC soldier ripped (High poly)

[Image: 7629.png]


Attached Files
.zip   SHC Soldier.zip (Size: 45.87 KB / Downloads: 215)
I like to make models in my free time. I also make weird games, too.
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#9
Looking good so far!

Find any good tricks for fixing all of those problems you mentioned in the OP?
Just curious
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#10
Sorry, everyone! Been doing IRL stuff that has been slowing down the model rips. Here's 2 more to satisfy your needs:

SHC Plane (Need to fix texture seams, along with texture alphas)

[Image: plane_khe_screenshot_by_fillerartist-d9k0mn5.png]

SHC General (This model is finished, I just need to get it approved for the Models Resource. NOTE: The white around the rank symbol is because KHED cannot render texture alphas, it works fine in Blender, though)

[Image: gen_khe_screenshot_by_fillerartist-d9k0m51.png]

Test download for the General will be below.

Also, here's the way I'm going to ripping models:

-Conker (once I find out how to get vertex shading emulated on a model)

-Assets from the "It's WAR!" chapter. (Robot spiders, SHC, Teddiz, Doctor Teddiz, SHC Plane, Military Conker, Rifles, Locks, The Experiment and Little Girl, SHC Tank, Teddiz turrets, Teddiz watch tower, Teddiz Submarine, Teddiz Paratroopers) 

-Tutorial area (Like Birdy and the Gargoyle)

-Windy (Chocolate, Ms Bee and her hive, Killer Worms, Dung Beetles, Money)

-Pooland (Great Mighty Poo, Pooball, Cow, Bull, Green Imp)

-Bats Tower/Clangs Lair (The rude Gear, Mr Big Cog, Female Cogs, Bats, Catfish, Bulldog-Fish, Fire Imps, Bolier-Boss, Weird eyeball robot that swims in Clangs Lair)

Barn Boys (The iron boxes, Mr Bee, The mouse critter, The wooden crate, Cheese, Sunflower, Haybot (Hay form), Haybot (terminator from), Franky, The Paintbrush, The Paint Pot, Hay Monsters)

Cavemen (Uggas, Rock Monsters, Dinosaurs, Don Weasel and his crime partners, Baby dinosaur, Bugga the Knut, Jugga, Surf-race assets)

Spoopy (Zombies, Dracula/whatever hes suppose to be, Skeletons Worms, Gregg, Mr Barrel, Conker's Shotgun, Tombstones)

The Heist (Guards, Neo Conker and Matrix Barri, Panther King, Henrich the Xenomorph, Aliens mech)

Mutliplayer assets (Money bag, weapons, low-poly characters, Teddiz General (semi-unused), Naked Gregg (semi-unused), Other Multiplayer assets)

Unused Junk:

Beta Assets (Dirty Money bag, Corn bag character, Twelve Tails Bug-catching net, SHC Laptop and Walkie Talkie, SHC Remote Control, Pikachu Tail, Spoop candlestick for tables, Caution Barrel, Twelve Tails Crate)

ECS Beta/proto assets (Crows, 'Hitler Teddiz Easter egg', Beta Teddiz Multiplayer Flag, N64 Controller stick, Beta Windy Windmill, Inside the Windmill, Weird unfinished Mine-like room, Weird unfinished Ice Room)


Attached Files
.zip   SHC gen.zip (Size: 48.64 KB / Downloads: 332)
I like to make models in my free time. I also make weird games, too.
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