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Super Mario Maker - BiSiPi
I made another Kirby recreation level. This one is Butter Building from Kirby’s Adventure for the NES. I couldn’t work every possible room from the whole world into one stage, due to the limit on pipes and doors, but I made sure to get all the important recognizable ones. There is a mini-boss that is completely optional but nets you a useful power-up. There is also a hidden star in a location that you should be able to find if you're familiar with the original game.

Mario Tours Butter Building - CBFC-0000-00E3-8B4D
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I hope you like Spin Jumping on Pirahna Plants, because I added a sequel to Fight the Bite: Pirahna Jungle.
Fight the Bite 2: Plant-forms combines platforms on rails with Pirahna Plants. While the course is longer and requires more platforming skill than just Spin Jumping compared to FtB1, it's more forgiving by having 2 checkpoints and a Mushroom at each of them. However, don't take this course lightly. It takes a Pirahna Plant Spin Jump Master to make it to the end. Or someone really persistent.

ID in OP.

I haven't changed FtB1. I think it's short enough to not have checkpoints. Besides, becoming big after touching one might screw the level up, like stomping on the Buzzy Beetles or something.

And now that I'm posting, to let the ones know who don't: Event courses that unlock the following costumes are available:
Totem Link (Triforce Heroes)
Arino KACHO (Gamecenter CX)
Super Mario Kun
Cat Mario
Cat Peach
Necky (Famitsu)

I'm happy that Cat Mario and Cat Peach are available, because cats, but I hope to see a Nabbit costume soon. I really want to make a Nabbit's Heist/Nabbit's Payday course.
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So after a bit of screwing around with the game, I've thrown together some courses. Two of these are essentially demo concepts, and the other two are full-fledged stages.

1. Beginner's Course (8CA4-0000-00ED-7D52)
Demo concept °1. A short course, pretty much something to test the waters out.

2. Underground Junction (DA84-0000-00ED-8084)
Demo concept °2. A bit longer than the previous one, this one also contains a Mystery Mushroom costume.

3. Advanced Training (9EBF-0000-00ED-813A)
Now we get serious. My first full-fledged stage, this one was built with an athletic feel in mind. How well that worked I'll leave it up to the public. NSMBU styled.

4. Fortress Fugue (E865-0000-00ED-822F)
And now, a fortress stage. It may seem impossible to some, but just take your time and look before you leap and you should be fine. Contains a mini-boss and a boss at the end.
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Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
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*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
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So an episode of Game Grumps the other day taught me that you can do stomp attacks with the heeled Kuribo's shoe and I wanted to try out some things with it, so here's a level that uses it as its core gimmick. It's not too long nor difficult but it does punish you for recklessness:

Stompy Manor (2FBA-0000-00EF-852E)
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Since the checkpoint DLC came out I had to re-upload all my old levels, so heres the new codes and the new ones.

The POW-cage (DF0C-0000-00D6-8159)
The mysterious ghost house (AA1C-0000-00D6-83E3)
Mechaload Zone 1.0 (CBFC-0000-00D6-85AF)
Cut man stage (Gameboy) (B04C-0000-00D6-884B)
The Sawuna (F3D8-0000-00D6-89EC)
How high can you get? (A370-0000-00D6-8C91)
Homeward Bound (32CF-0000-00D6-91B1)
Thwomp tromp 1 (17A7-0000-00D6-9380)
Size matters (D083-0000-00D6-985D)
Mechaload Zone 2.0 (C694-0000-00D6-9CE1)
Graveyard Shift (2E1C-0000-00D6-9FF4)
Ups and Downs (B084-0000-00D6-A5C4)
The Gauntlet 1 (7543-0000-00D6-A838)


Going Commando (0F2E-0000-00D6-AB1A)
That sinking feeling (BF60-0000-00D6-AB89)
A Christmas carol (5343-0000-00D6-ADEE)
Game Show network (651C-0000-00D6-AFDB)
Mole Patrol (8336-0000-00D6-B18A)
Corruption (E322-0000-00D6-B1F7)
Paper Mario Sticker Star (A430-0000-00D6-B33B)
Mechaload Zone 3.0 (3133-0000-00D6-B452)
Board The platforms (96CF-0000-00D6-BA26)
Learning with invincibility (CBE0-0000-00D6-BC50)
The Gauntlet 2 (59A6-0000-00D6-BD87)

Mega man 8 intro stage (2C1A-0000-00D6-B8E5)
Parade floats (E560-0000-00D6-C003)
The lost city of Atlantis (CBCF-0000-00D6-C069)
P-switch package (1FCA-0000-00D6-C3F3)
Thwomp tromp 2 (D684-0000-00D7-9709)
Chibi-robo's last adventure (D1C5-0000-00D7-98C4)
Airship attack (A845-0000-00D7-9D0C)
Shot putt (5ED2-0000-00D8-10E9)
Ice man stage (Gameboy) (421E-0000-00D8-12C1)
Sympathetic Symphony (644B-0000-00D8-1307)
Kill me (7D45-0000-00D8-134B)

The Fire pit (D767-0000-00D8-14D5)
Mr.Bones wild ride (0480-0000-00D8-15E4)
Nipper Wall (F322-0000-00D8-169B)
Chained (0735-0000-00D8-3B3C)
A blocks journey (0715-0000-00D8-3D1F)
The bridge (832C-0000-00D8-3E23)
Mario goes to the moon (EF66-0000-00D8-3F3B)
The incredible shrinking Mario (DA0D-0000-00D8-4046)
Ferris Wheel of terror (A780-0000-00D8-4094)

Ashley's house (B809-0000-00D8-4133)
Wiggler Cave (3899-0000-00D8-4328)
Bowsers Egyptian temple (9198-0000-00DA-2C59)
The shyster sun (5E52-0000-00DA-3BCE)
Thwomp Tromp...3!! (9B92-0000-00E0-AF8D)
The 50th level (424C-0000-00E3-78A0)
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Thanked by: TomGuycott
New: Nobody calls me chicken! (2F3D-0000-00F2-4FB9)
Another Amiibo themed level with Palutena, and frist time using a checkpoint. Uses an overworld with airship sub-area.
The only thing related to the name is that the Amiibo Mushrooms make a squawk when you get them.
So basically, the level is calling Palutena a chicken. Childish yes, but I had Back to the Future in my mind while making it.
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Added Levitating Relic. Explore the ruins of a floating island and the underside of the island itself! If you can get your hands on a Cape Feather, you'll be able to reach certain secrets and shortcuts. ID in OP.
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So I've had the game since launch, but I've not had access to WiFi. Here's some stages that I'm proud of, and a couple that I'm not so proud of

1) Wiggler's Slightly Smaller Castle. (D2D6-0000-0125-D70C) Ross O'Donovan's Boss Battle map inspired this. Several different rooms, it's kind of a long map and kind of difficult. This is the third version of the level, and is a lot less frustrating than the original. A couple of unfair rooms were removed, and the checkpoints help a lot. The blue skull part is a bit easier, but still difficult. 10% less Satan.

(Older version here: B0D2-0000-00FA-0E38)

2) Don't Worry, Only Two Enemies (A491-0000-00F4-F4C5) The name is pretty self explanatory. Just, uh, be sure to be quick.

3) Olimar's New Pikmin (9D31-0000-00FA-321D) Guide and use up to 100 Goombas to get across the map. Really linear right now, I may create something more in depth in the future. Fairly easy, I think? It's not as difficult as the other maps I made, I don't think.

4) Thwomp Swamp. (065C-0000-00FA-1549) This is my baby and the reason I bought Mario Maker. It's a SM3 Underwater level, and there's a decent amount of Thwomps in one area that requires some fairly precise maneuvering. Overall it's kind of difficult, but I just wanted to make a "decent" water level.

5) The P-Switch Wiggler Jamboree (762A-0000-00F5-7293) It's fairly difficult, avoid enemies while you wait for a Wiggler to deliver a P Switch. There's also a riding segment at the end that's kind of hard. There's also another way to beat it, but IMO it's easier to use the P-Switch

6) Waluigi's "Okay" Adventure (ECF9-0000-00FB-964E) "It's not terrible, 7/10 Waahs." A lot less difficult than my other levels, it's similar to the actual old school Mario levels.

7)Goombobs Are Wonderful Weapons! (2ABD-0000-0100-AE76) Use the tomatoes as deadly weapons! The roly-poly Goombas can be use to solve several puzzles, several unstompable enemies, and even the Big B. Man himself.

8)Mr. Saturn's Strange Puzzle (721B-0000-0125-C466) How do I get out of here? All of these rooms look the same! Also available in a faster paced, much more difficult version. Like the Olimar level, it's pretty easy and is more of a concept level.

9)Mr. Saturn's One Minute Puzzle (E7C8-0000-0125-DF42) The aforementioned difficult version. The previous puzzle might've seemed too easy, and that's because it was simply practice for this one. A 60 second timer, small rooms, and a quick auto scroll make the level pretty fucking difficult.
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Added World's Tallest Igloo. It's a tower made of snow and ice with 3 different challenges, divided by checkpoints.

ID in OP.

Something not related to course creation: I broke my stylus. I lost my shit after numerous failed attempts at Gnat Attack on Hard, one of which I got close, but still far from beating it. Those clusters of tiny bugs are beyond unfair.
Now I'm using a stylus I got ages ago (in the DS years), but never really used. My dad got it from a capsule machine in Belgium. It has a small Blooper figure on top and a Nintendo DS logo that's severely faded, because back in the day I peeled off the film that protected it. I'm happy I have a use for it now, so I'm bitter sweet about the situation overall.

But I still demand an alternative for unlocking costume 101, because the way it is now is still elephant shit.

EDIT: Dropped Frostbite Fortress in favor of Grand Garden. (I hit my current cap of 60 courses.) Grand Garden is a large course with various routes and secrets. While some routes are challenging, overall this course is easier than most of my courses. I'd give it a 3/5 difficulty rating.
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Added Olimar's New Pikmin. You use Goombas to cross a dangerous terrain, it's a lot easier than my other levels. I'll probably revisit the idea again. Wiggler's Castle has had a large revamp, it's a lot less frustrating and several parts are a lot easier. I also removed the multiple paths where 2/3 would start you over aspect of Thwomp Swamp and tweaked a couple things (no more Bowser, for one)

~Edit~

Added Waluigi's "Okay" Adventure. Wah.
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Dropped Lethal Lift Lair, because it just a repeat of Muy Cooliente and Deep-fry Dungeon.
In its place I've added Value Valley. It's a straight forward, but challenging course, like Bowser's Intense Castle. Not all that glitters is gold! Sometimes it helps you advance. Stay focused! Collecting coins isn't going to get you closer to the goal! ID in OP.
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And a few new courses are now up and ready. Style pretty much fluctuates between courses, so I'll start labeling them up with the respective looks.

Airship Assault [SMB] (87B8-0000-00FB-2D81)
We're taking it to the skies above! This being an Airship-type level, you'll need to keep an eye on your footing, lest you plummet down into the cerulean abyss below. Contains a mini-boss encounter.

Seaside Scamper [SMB3] (83A3-0000-00FB-2E87)
Underwater stage, complete with the hazards and overabundance of sea life you'd expect. There's a bit of a shortcut halfway through the second plane if you wait for a bit.

The Graveyard Shift [SMB] (E02D-0000-00FB-2EE5)
Time to get spooky here. This is the point where I discover that the whole "shake-n-morph" thing isn't limited to just enemies, so I took advantage of that to make the background look less... well, dead. Don't expect to find any ? blocks out in the open here, by the way.

Also, my first actual course that employs a Mystery Mushroom costume(It would've been Airship Assault at first). Speaking of, I'm sure some Metroid "fan" is probably organizing a lynch mob for me as we speak.

Flotilla Frenzy [SMW] (11D0-0000-00FB-2F75)
Second Airship-type stage, and the one where I start experimenting with some bigger airship models. Stay on your toes, and grab any power-up you can find. Also contains a mini-boss encounter.
[Image: gsopcsignaturesf4.png]
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
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After doing nothing but mess around with the course editor for two months, I actually made another stage!

Cave of the Blaster Bunch (EE2B-0000-0104-354B )
It's an autoscrolling level that pits you against a group of baddies manning Bullet Bill Blasters shooting at you. Did I also mention that you're on a very long conveyor belt?
It gets pretty hectic. Fortunately, some flying power-ups appear after every one or two few sections. In hindsight, I realize that I crammed way too many enemies in there, heh.
EDIT: NEW ID - I made a few changes to make things less cheap.
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Removed Shroom Shake Factory, Super Bouncy Cat Finale and Operation: Rescue Yoshi and added:
Bowser's Death Star (for Super Beard Bros.' Star Wars theme): Infiltrate and destroy the smallest planet destroying space station ever. Includes Captain (Millenium) Falcon and Fox costumes.
Volatile Venus Flytraps: Bounce on Bob-Ombs on top of Pirahna Plants. Includes Shell Creeper costume.
Spine Mine: Super Mario World styled, bone themed goodness. Bonelifts without tracks, whaaaaaaaaaaat!?
IDs in OP.

Also, the 10th digit of the latest course IDs is no longer a 0! It's a 1 now! It might take some getting used to typing 000001 instead of 000000 after the first 4 digits.
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Thanked by: TomGuycott
Made two more levels! Also, I made some changes to Cave of the Blaster Bunch, so that one has a new ID. See my previous post for details.

Cheep Cheep's Crazy Creek (0233-0000-0102-A36F)
An autoscrolling level taking place during the seasonal Cheep Cheep migration. There's a lot of these fish flying about, so be careful.
A secret (and much harder) alternate pathway is hidden somewhere in the stage. Can you find it?

Sgt. Spiny's Un-Stompable Fleet (951B-0000-0104-2DF0)
An autoscrolling airship level featuring lots of Spiny shenanigans. At the end of the course, you'll face Sgt. Spiny himself in a boss battle.
As a bonus challenge, try searching for the three hidden 1-UP Mushrooms.
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