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I've already posted about the Wii version like a week ago on the smashboard thread of wii games that uses MDL0 that u made. :p
Posts: 491
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u gotta fix dat normals issue xD
but that game using that format doesnt surprise me :p
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11-24-2015, 05:59 AM
(This post was last modified: 11-24-2015, 05:59 AM by iyenal.)
Is it possible to implement bone/skeletal animation support in the BFRES ripper?
Currently I use wii games animations with wii u models.
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Animations are most likely harder to do, since they're a different format compared to brskla (aka brchr0 aka chr0), and wii u games might use bfskla
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How'd you get the textures to show up for ultra smash?
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01-30-2016, 09:49 AM
(This post was last modified: 02-04-2016, 02:55 AM by iyenal.)
For persons who have a low performance computer and texture mapping problems,
I have created a special script version : LINK IN CREATION
It export automatically the model, remove bones and duplicate layers.
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Is anyone still working on a standalone/Python alternative? I remember Ray Koopa mentioning making a Python version, and then a thread by him about a .NET library with hopes to to make a standalone BFRES to OBJ/DAE converter, but I haven't seen anything else with him on the subject.
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(02-04-2016, 02:55 AM)iyenal Wrote: There was a website that do consversion between BFRES and OBJ MTL but it was closed.
Even if it was still up, that'd be completely useless for me since I'd like to have original bones intact.