12-17-2015, 01:34 AM
(This post was last modified: 12-17-2015, 01:44 AM by Filler.
Edit Reason: changed some wording
)
What is this project?:
This is a simple Undertale engine meant for easy editing, it's made to rival Unitale, and I hope to succeed it.
If anyone wants to try a updated flash build, check below. (The final will be the source, which you can compile in any of the use-able formats Stencyl uses)
Will there be any differences between this and the real game?:
Yes, I have a large list of differences
Screenshots:
Here's a link to the current build of the game, all updates will also take place on the same link.
Here
This is a simple Undertale engine meant for easy editing, it's made to rival Unitale, and I hope to succeed it.
If anyone wants to try a updated flash build, check below. (The final will be the source, which you can compile in any of the use-able formats Stencyl uses)
Will there be any differences between this and the real game?:
Yes, I have a large list of differences
-Movement speed was estimated, so it may be a tad different.
-Text speed was also estimated, so the results may not be the same.
-This version plays at 60 FPS, rather than 30.
-The font is VERY SLIGHTLY different.
-This version renders at 320x240, stretched to 640x480. While the Real game runs at 640x480, but scales some sprites. Higher-res sprites are not possible on my engine.
-Music loops are different than the ones Undertale's build of GM Studio , so loops sound a tad different.
-Collision is a bit wonky at times.
-Fixed the bug where holding up + down + left or right near a wall would make you twitch everywhere.
-Text can be skipped and re-read faster.
-No Control or shift usage-yet.
Screenshots:
Here's a link to the current build of the game, all updates will also take place on the same link.
Here