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Tonberry2k's Submission Thread
Added a few more stages. Underwater stages seem to have been dumped wrong, so i'll try that again later.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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You have Candy Kong on the first post twice for some reason.
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Added 4 more stages. Water levels still look messed up and Enguarde's bonus stage looks nothing like the in-game one, so I'm assuming it's another map.
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It is good to see you haven't steered off of the ripping projects. Good job as always Ton.
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For Jungle Hijinx, I see the top piece of a tree at the bottom of the beginning of the sheet.
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Yeah, I noticed that. Not sure why it's there, but... maybe it's supposed to be? I'm just going to leave it.

And thanks, SCF. Big Grin
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Ok, added a few more. Some levels aren't perfectly ripped.

Coral Capers- Not a complete rip.
Poison Pond- See above
Clam City- See above
Enguarde Bonus- Not the right map. May be Crocopus Chase.
Millstone Mayhem- Ripped incorrectly; numbers appear on some tiles
Temple Tempest- See above.
Mine Cart Carnage- All tiles that intersect the track are absent.

Those are all the problems so far.
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Wait Tonberry, I'm confused. Are you ripping these backgrounds straight from the emulator, or DKC Atlas?
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Simion at the DK Atlas website created a program that lets you view every sprite, tile, and map from DKC. I'm using that tool to get the graphics from the game.
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Hey I think you should re-rip Manky Kong, the enemy. The one on the site leaves the dark effects behind.
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(01-14-2009, 07:07 PM)A.J. Nitro Wrote: Hey I think you should re-rip Manky Kong, the enemy. The one on the site leaves the dark effects behind.
I had already done so for him a long time ago.
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Yeah, I have a Kremlings and a Baddies sheet already in progress with Manky with the correct palette, thanks to RTB.
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Haha nice. Kremlings are sweet. I dont know why they are starting to add them as characters to so many games though. Lol.
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Added DK Aquatic enemies. Cleared the cache.
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Nice work!
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