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Puzzle & Dragons (Mobile)
#31
Ah, I'm sorry for leaving everyone hanging. Life has been busy lately.

As promised, I've uploaded every monster released so far to an Imgur gallery -- however, I wouldn't recommend Imgur in this case; they're applying some nasty compression to the thumbnail images, and it ruins the look of the whole gallery. Instead, I recommend you use the gallery I created -- it displays all images in their highest resolution.

The Imgur gallery is here and my gallery is here.

If you want to download the entire gallery, I've uploaded a zip file ( 166MB ) to Mega.nz. Sadly, the zip file is already out of date (it's missing the last 9 monsters released.) I'll try to update it when I can.

Enjoy!
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Thanked by: jkid101094
#32
Why not upload them to our site? Tongue
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#33
iirc, by doing a fiddler proxy to my phone and booting the app, I managed to get the URLs to get the images from the server, so someone could write a script to continuously update and rip the images. I'll try and see where I put those notes.
[Image: HcSQAM1.gif]
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#34
(02-04-2016, 11:40 PM)einstein95 Wrote: iirc, by doing a fiddler proxy to my phone and booting the app, I managed to get the URLs to get the images from the server, so someone could write a script to continuously update and rip the images. I'll try and see where I put those notes.

That's brilliant! I'd love to hear any info you can share.
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#35
1) Get extlist from http://patch-na-pad.gungho.jp/base-na-adr.json (USA/EU, Android), http://patch-na-pad.gungho.jp/base-na.json (USA/EU, iOS), http://patch-pad.gungho.jp/base_adr.json (JP, Android), http://dl.padsv.gungho.jp/base.json (JP, iOS), http://dl.padsv.gungho.jp/base.ht-adr.json (CH, Android), http://dl.padsv.gungho.jp/base.ht-ios.json (CH, iOS), http://patch-kr-pad.gungho.jp/base.kr-adr.json (KR, Android), or http://patch-kr-pad.gungho.jp/base.kr-ios.json (KR, iOS)
2) Using that extlist URL, append mons_*.bc, where * is a number that is zero padded to 3 digits, eg: 001, 999, 1000
3) Also using the extlist URL, append cards_*.bc, where * is a number that is zero padded to 3 digits, max atm is 026.

TODO: There's a format in extlist.bin
[Image: HcSQAM1.gif]
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Thanked by: codywatts, jkid101094
#36
(02-06-2016, 11:13 PM)einstein95 Wrote: 1) Get extlist from http://patch-na-pad.gungho.jp/base-na-adr.json (USA/EU) or http://patch-pad.gungho.jp/base_adr.json (JP)
2) Using that extlist URL, append mons_*.bc, where * is a number that is zero padded to 3 digits, eg: 001, 999, 1000
3) Also using the extlist URL, append cards_*.bc, where * is a number that is zero padded to 3 digits, max atm is 026.

TODO: There's a format in extlist.bin

This is fantastic, thank you so much. Based on a quick look at the extlist.bin file, I'm pretty sure mons_* data starts at 0xFD48 with 8 bytes per mons_ file, and cards_* data starts at 0xFAC0 with 24 bytes per cards_ file. I presume the rest of it has to do with the other data downloaded to your mon2 folder -- background music, dungeon textures, etc.

Thanks again; this will make my life so much simpler. Smile
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#37
(02-09-2016, 01:48 AM)codywatts Wrote: This is fantastic, thank you so much. Based on a quick look at the extlist.bin file, I'm pretty sure mons_* data starts at 0xFD48 with 8 bytes per mons_ file, and cards_* data starts at 0xFAC0 with 24 bytes per cards_ file. I presume the rest of it has to do with the other data downloaded to your mon2 folder -- background music, dungeon textures, etc.

Thanks again; this will make my life so much simpler. Smile

As an added bonus, I've just added every other region's patch json url for completeness sake.
[Image: HcSQAM1.gif]
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Thanked by: jkid101094
#38
(02-20-2016, 01:42 PM)einstein95 Wrote: As an added bonus, I've just added every other region's patch json url for completeness sake.

You're awesome² -- thanks a bunch!

(02-06-2016, 11:13 PM)einstein95 Wrote: TODO: There's a format in extlist.bin

Based on this statement it's unclear whether you haven't had time to figure out the format, or just haven't had time to write it down. In either case, I've figured (most of) it out for myself; I was slightly off the mark earlier -- the file is broken up into five chunks:
  1. Header
  2. Uncompressed mons_*.bc data
  3. Uncompressed cards_*.bc data
  4. Compressed mons_*.bc data
  5. Compressed cards_*.bc data
I can go into more detail if you like but for now I'll assume you've already figured this out. Tongue

I wrote a Python package called "padtools" to handle some of this stuff (including the parsing of the extlist.bin file.) Right now it doesn't do very much, but in the future, who knows? If there are any Python programmers here, I'd love to have your feedback.
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#39
Question 
Hello! I downloaded all the PAD monster sprites from the previous post, and tried to use padtools to get the card sprites, but `pip` put it in my python 2.7 and my python 3.5 can't find it.

Any way I can get all of the updated sprites, and dungeon backgrounds?

For dungeons like endless corridors, the background would be a panoramic image while in dungeons without "looking around" would be a static image; animated ones could be a vertical grid of frames (minus transitions).

The reason for this is that I would like to make a PAD Card Game but only share it with a few friends or program it.

Sorry if I sound picky Cute
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#40
Kinda seems like a waste of everyone's efforts to let this topic sit here and rot, huh? I think it'd be best if we decided on how to upload these to the Resource soon.
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